Cajin Von Sian | Posted: 10:14:09 26th Jan 2015 |
Posts: 495 Topics: 79 Location: Angola Gender: Male |
Ah, I see, that is interesting, in your mind would you be able to hyperjump it with ships 'in' it? Or transport ships in a group with it being the only one using the Uranium, or maybe more like the Protoss Arbiter ship from StarCraft 1 that cloaked ships around it, though then your shield would just become a number of them I'd imagine... although I'd still like a means to hyperflight fighters which perhaps this could be, in order to get to a planet that is being attacked quicker to possibly break up the attack |
Iiridayn | Posted: 06:15:53 27th Jan 2015 |
Posts: 1643 Topics: 98 Location: United States Gender: Male |
The issue I see with permitting hyperflight for fighters and assaults is that it significantly changes the game balance, more towards a "raiding" mindset. Which is not to say that raiding games are unfun (many of the top facebook games are founded on this model) - just that it would be a significant shift in the kind of game SkyLords is.
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Cajin Von Sian | Posted: 06:56:40 27th Jan 2015 |
Posts: 495 Topics: 79 Location: Angola Gender: Male |
Hyperflighting for assaults certainly would make it more raider style, and with that thought it makes me think of alien or even SPs in warp or other player planets, with hyper capable fighters then it would make it more difficult to capture them... we'll see what you come up with on the carrier idea.
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Iiridayn | Posted: 15:46:57 27th Jan 2015 |
Posts: 1643 Topics: 98 Location: United States Gender: Male |
I had not considered range at all . That could be fixed easily enough by limiting the maximum fleet range to the smallest ship capacity.
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Cajin Von Sian | Posted: 18:06:38 27th Jan 2015 |
Posts: 495 Topics: 79 Location: Angola Gender: Male |
Typically it is best to avoid trying to take an HW when someone is online, my typical goal is breaking up someones attack (or at least it was when I was a bit meaner... maybe sometime in the future I'll go back to it) and only way to really do that is to be able to get fighters there quickly, that was one of the reasons I kept a green list so I'd have a number of potential launching pads to build fighters at, so that was why I was interested in hyper-fighters...
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Iiridayn | Posted: 05:55:38 28th Jan 2015 |
Posts: 1643 Topics: 98 Location: United States Gender: Male |
My thought was no - it doesn't need a hyper drive and provides opportunities to show up on intrusion detection. Resource collection should be easy enough with a hyper capable transport .
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Cajin Von Sian | Posted: 07:04:39 28th Jan 2015 |
Posts: 495 Topics: 79 Location: Angola Gender: Male |
If that is the case then having the U sharing would be nice...
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Cajin Von Sian | Posted: 19:59:39 21st Feb 2015 |
Posts: 495 Topics: 79 Location: Angola Gender: Male |
Any other ideas for killing off inactives from people?
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