Tom Bomadial | Posted: 07:47:15 21st Jan 2015 |
Posts: 423 Topics: 76 Location: United States Gender: Male |
I am trying to catch up on this thread!
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watupdogg | Posted: 08:48:44 21st Jan 2015 |
Posts: 2391 Topics: 346 Location: Portugal Gender: Male |
I agree with you Tom, all major changes may have unforeseen consequences. They also may force players to alter their current gameplay. |
EL | Posted: 09:25:22 21st Jan 2015 |
Posts: 1705 Topics: 182 Location: United Kingdom Gender: Male |
I personally don't see what is wrong with making green planets probe able. If anything it would slow down the rate of them being found / used and would give probing more of an incentive |
Cajin Von Sian | Posted: 09:33:21 21st Jan 2015 |
Posts: 495 Topics: 79 Location: Angola Gender: Male |
Alright, now my thread is being hijacked, keep green stuff on my green topic... |
Arcanix | Posted: 05:56:03 22nd Jan 2015 |
Posts: 2036 Topics: 129 Location: Portugal Gender: Male |
Turrets have already been nerfed by the last exp boost. Making sure you would need to clean turrets before leeching would raise their value again.
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Iiridayn | Posted: 15:17:19 23rd Jan 2015 |
Posts: 1643 Topics: 98 Location: United States Gender: Male |
Tom: at present my first task is to lay a foundation for future code changes. I am not where I'd like to be (I'd like to be done ), but when I am I might be willing to consider adding a ship class. I'd prefer to avoid feature requests until I'm done with that though, so I can focus on rebuilding the code.
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Cajin Von Sian | Posted: 21:39:40 23rd Jan 2015 |
Posts: 495 Topics: 79 Location: Angola Gender: Male |
Yeah, having a lot of weaker ships makes it so it requires more effort to set up, so it is a bonus to active players that are willing to take the time... and I had thought about throwing a shield up, but even good shields aren't indestructible, yes they can be costly to take out, but it isn't impossible...
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Iiridayn | Posted: 16:58:45 24th Jan 2015 |
Posts: 1643 Topics: 98 Location: United States Gender: Male |
I wasn't clear . I'd eliminate the fighter shield by finally putting a pager on the relevant pages. My thought was that if I needed to replicate the functionality, I'd add a ship container in space and call it a carrier . Give it some attack and defense and its comparable to a fighter shield.
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Cajin Von Sian | Posted: 18:25:34 24th Jan 2015 |
Posts: 495 Topics: 79 Location: Angola Gender: Male |
I figured you meant adding pages in, but I still like shields, and good ones are tranny shields now What do you mean replicate the functionality? Assuming mean recreate purpose of a shield then I'm not sure how making a carrier would do that. |
Iiridayn | Posted: 09:58:27 26th Jan 2015 |
Posts: 1643 Topics: 98 Location: United States Gender: Male |
In order to get the meaty goodness you need to first crack the shell - the more fighters shielding, the more force required to get through.
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