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Iiridayn Posted: 19:45:41 17th Jan 2015

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CVS: that was the thought - gives everyone a reason to look, from time to time.




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Cajin Von Sian Posted: 19:53:53 17th Jan 2015

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Hmm, I guess you could always unload it frequently, what was the frequency you were saying 1 upd/ship, is that 1 unit per day per ship?


Iiridayn Posted: 20:22:05 17th Jan 2015

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Sorry - one production point worth per ship - so for E, 15 units per 15 minutes.




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Cajin Von Sian Posted: 20:29:43 17th Jan 2015

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Has potential, though would take a lot of ships a lot of time to draw it all, 20 ships there all day would take 520 days... and sounds like a pain to code, at least in my mind, have to check to see if they are inactive, and does it keep them from producing, though could potentially be something for that unused ship that is in the system, perhaps a higher leech rate, along with some non-def too maybe


Iiridayn Posted: 21:28:31 17th Jan 2015

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Who said anything about checking if they were inactive? :D.




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Exemplary Strategy Posted: 11:44:19 18th Jan 2015

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Geez, gonna have to start checking for ships under planets much more.




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Cajin Von Sian Posted: 21:31:54 18th Jan 2015

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Location: Angola

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Hmm, so could just leech off of anybody, that would be interesting, additional upgrade for a ship, or part of pirating capability? Have to set it, like 'dock on planet' or just being in proximity does it? Since I could imagine sending quite a few ships and if had to click dock for each one would be more of a pain (which would be nice to be able to have a number of ships do the same action, like the hyperflight group selector, select them all and have the group perform an action.... although not sure about that since not sure how to differentiate it for saying 'all attack' to do a quick HW attack, suppose like RBA used to say, can't have everything easy), on the same update cycle as the planet?


Arcanix Posted: 11:52:33 19th Jan 2015

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Location: Portugal

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I would be ok with this as long as the new ship would have a significant cost and would be blocked by turrets.


TarogStar Posted: 13:35:40 19th Jan 2015

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couldn't be blocked by turrets, but it should probably pop up in personal news that your energy is being drained. It would have to be expensive enough that an active player destroying it would set them back.




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Cajin Von Sian Posted: 13:38:04 19th Jan 2015

Posts: 495

Topics: 79

Location: Angola

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I don't know that it would need to have a significant cost, after all with a tranny you pay what, 7,500 G to be able to steal millions in an instant. I could see some cost, maybe in Silicon, like solar collectors. (maybe I shouldn't have said that before I bought some more sili from my supplier first)

And what of the rate, 1 production point, it seems kind of small but I guess it would be a good starting point to start with.

Would this be an option for the round 120 introduction, a new ship that would create some new playing options


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