Cajin Von Sian | Posted: 13:39:55 19th Jan 2015 |
Posts: 495 Topics: 79 Location: Angola Gender: Male |
Turrets, I could go either way on that... personal news, I don't think so, just need to be keeping an eye on your planets, or maybe have an upgrade like the pirate notification to let you know on the board computer |
Iiridayn | Posted: 18:28:53 19th Jan 2015 |
Posts: 1643 Topics: 98 Location: United States Gender: Male |
CVS, Tarog: I agree that showing up in personal news would be a poor fit.
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cwpick1 | Posted: 22:39:26 19th Jan 2015 |
Posts: 95 Topics: 19 Location: United States Gender: Male ISP: Qwest |
what about a 50% chance to get killed by turrets like stealth every time you go to planet and limit how much you take say to 1mil or 500 k
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Iiridayn | Posted: 23:50:39 19th Jan 2015 |
Posts: 1643 Topics: 98 Location: United States Gender: Male |
cwpick1: My thought was that the limited volume would limit how much you could take. At 1 production point loss, it would take 1 ship almost a complete year to siphon off 500 k.
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EL | Posted: 01:47:23 20th Jan 2015 |
Posts: 1705 Topics: 182 Location: United Kingdom Gender: Male |
A year for 500k E to be taken? Seems rather slow to me. |
Iiridayn | Posted: 05:36:43 20th Jan 2015 |
Posts: 1643 Topics: 98 Location: United States Gender: Male |
EL: So - constructive criticism is useful. That said - I don't expect players to always use just one.
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Cajin Von Sian | Posted: 07:24:28 20th Jan 2015 |
Posts: 495 Topics: 79 Location: Angola Gender: Male |
It is a potential for dealing with inactives so it works, but it also provides for gameplay once all the inactives are gone, which would take quite awhile, the 1 pp could work, it just makes it so you have to put forth a little more effort if really want to make it work for you, a little more hazard, after all basically getting free E- those were kind of scattered thoughts, and I agree on the avoiding turrets, since if you had to take out turrets it would advertise it a little, even though someone **cough cough** has been helping clear some throughout the universe |
Exemplary Strategy | Posted: 20:39:46 20th Jan 2015 |
Posts: 928 Topics: 47 Location: United States Gender: Male |
If the shields require energy, can you make it where when the planet runs out of energy the shields are back to the unused production points of the planet?
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Iiridayn | Posted: 21:54:24 20th Jan 2015 |
Posts: 1643 Topics: 98 Location: United States Gender: Male |
The shield generator building does require energy, and should automatically deactivate if the planet doesn't have enough energy to sustain it. It should already - if it doesn't, it will someday soon .
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Cajin Von Sian | Posted: 06:58:43 21st Jan 2015 |
Posts: 495 Topics: 79 Location: Angola Gender: Male |
I had a post about that in support forum at one time, slight flaw in the system where if you run out of one of the used up resources, lets say Hydrogen, then all production stops, including negative production, so you can have 30x shields without using up any resources, you don't gain any from other buildings either, though I think you still do gain interest on the resources |