Topic Title: Everything you need to know about SL (Sticky Topic)
Topic starter: Professor
Topic started: 07:41:03 5th Dec 2005
Posts: 13 Last post: 21:29:40 2nd Apr 2015 by Gold Rush
Professor | Posted: 07:41:03 5th Dec 2005 |
Posts: 5830 Topics: 405 Location: China Gender: Male ISP: MSN |
Since people say I write too much, I will keep this brief:
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Professor | Posted: 08:32:55 8th Dec 2005 |
Posts: 5830 Topics: 405 Location: China Gender: Male ISP: MSN |
Turrets - they are weak. You need at least 15 of them to do much good against a fighter attack, and even then, fighters that are untrained will take out about 1 turret for every three fighters you kill. Trained fighters are much more deadly, but also cost a lot more to build.
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Filas | Posted: 15:58:08 5th Oct 2006 |
Posts: 2042 Topics: 148 Location: Lithuania |
FAQ
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watupdogg | Posted: 20:20:20 27th Jan 2015 |
Posts: 2391 Topics: 346 Location: Portugal Gender: Male |
All ships will be trainable up to 300 Percent as of January 2015.
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watupdogg | Posted: 20:37:00 27th Jan 2015 |
Posts: 2391 Topics: 346 Location: Portugal Gender: Male |
Also I will be making editing this topic to reflect past changes.
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Cajin Von Sian | Posted: 10:51:50 29th Jan 2015 |
Posts: 495 Topics: 79 Location: Angola Gender: Male |
8. Buildings. Good for increasing shield points, protecting Home Worlds, and making additional resources on planet. Buildings are destroyed if the planet is captured or left to SP, but buildings that are completed will remain if the planet is transferred to another player (buildings in queue will be cancelled if transferred) if you destroy a building you do not receive the expended resources back, if you cancel a building before it is completed you will receive the resources back.
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Cajin Von Sian | Posted: 11:02:41 29th Jan 2015 |
Posts: 495 Topics: 79 Location: Angola Gender: Male |
I was thinking round winner credits were:
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watupdogg | Posted: 21:35:50 31st Jan 2015 |
Posts: 2391 Topics: 346 Location: Portugal Gender: Male |
All suggestions added Thanks Cajin |
Arcanix | Posted: 03:47:10 1st Feb 2015 |
Posts: 2036 Topics: 129 Location: Portugal Gender: Male |
Interest is incorrect, you don't need 20k, it works on any amount. If bellow 10k it might take more cycles for the increase to be visible. |
Cajin Von Sian | Posted: 09:25:28 2nd Feb 2015 |
Posts: 495 Topics: 79 Location: Angola Gender: Male |
I am running a test currently on it, at 20k you receive the 5%, below that you do receive some, but it doesn't appear to give you 5% since it has taken 4 cycles to receive 1 unit on my 10k, which is only 2.5%, been watching it for 9 cycles, still nothing on 5k or 2.5k, if it is consistent with the 2.5% then maybe in a couple more hours see one on the 5k, so to make it simple maybe change it to....
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Cajin Von Sian | Posted: 23:07:17 7th Feb 2015 |
Posts: 495 Topics: 79 Location: Angola Gender: Male |
On the Resource producing building need to change it to 6 days and 12 days for payback, instead of the 3 days/6 days, I was only calculating silicon use originally I think. |