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Arcanix Posted: 06:35:56 16th Dec 2005

Posts: 2036

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Location: Portugal

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waht they used 0 defense fighters? lol why are you guys complaining about? lmao


AGUX Posted: 06:38:46 16th Dec 2005

Posts: 2908

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Location: Lithuania

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"To the greatest generals Luck makes the greatest difference ;)"


Bulls:censored: :P To the greatest generals good strategy and some brain makes the greatest difference

B)




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Professor Posted: 06:41:11 16th Dec 2005

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The probabilities of survival are fixed and very easy to calculate. Average damage is easy to calculate. However, there is definitely some element of luck involved, in that sometimes, you kill two turrets and often none with an untrained fighter attacking.

In real wars, there is always some uncertainty involved. In this case, the worst luck for LTC was that Iiridayn logged on to the game just as they were attacking his HW. That was good luck for Iiirdayn and bad luck for LTC. It was that luck that made the difference in the battle, not some uncertainty about turret attack or defense strength. Their attack and defense is clearly known in advance and the formulas always work the same way, although there is some uncertainty about the outcome. That is consistent with the "fortunes of war".

Military geniuses know about the uncertainties of war, and plan for such potential negative fortunes by having reserves in place. In this case, if the planet had 50 turrets, there is no way that 100 little untrained fighters could possibly have come even close to killing them all. The cost of 50 turrets alone is MUCH more than the cost of 100 fighters. So, you would have needed a much larger attack force to be able to get through a large nest of turrets. And, since the planet had zero shields and had all energy removed after building turrets, it is not wise to assume that the number of turrets on the planet can not be more than current defenses of the planet. Only the current planet defense number of turrets can fire, but as long as a planet has at least 10 Million defense, a lot of turrets can be build when it had higher defenses and very few fighters will be lucky enough even if trained to get through 10 turrets and survive. Of course, if one does, the rest of the turrets will be shot at and defenseless, so it is possible to do huge damage if the planet you are attacking has a lot of turrets but low defenses.




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AGUX Posted: 06:42:51 16th Dec 2005

Posts: 2908

Topics: 116

Location: Lithuania

Gender: Male



....and, if you want to test your luck - GO TO CASINO!!!




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BANK ROBBER :)


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Hope Posted: 06:48:51 16th Dec 2005

Posts: 6522

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Location: United Kingdom

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"Luck is what happens when preparation meets opportunity."

Seneca (Roman philosopher, mid-1st century AD)

:D




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AGUX Posted: 06:49:19 16th Dec 2005

Posts: 2908

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Location: Lithuania

Gender: Male



what strategy and what plans can be made on "luck" base :S .... I don't like "luck" strategy. who does? Maybe only those, who have no brains ...and HOPE :D




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Leader of Black Corsaires - clan for players without big ambitions. I don't want to rule over the galaxy. I am the pain in your ass :D

BANK ROBBER :)


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Iiridayn Posted: 06:51:44 16th Dec 2005

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Location: United States

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Turret damage can be based around the averages though, leaving the luck where it began -- me logging in at the right time.




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Hope Posted: 06:53:48 16th Dec 2005

Posts: 6522

Topics: 415

Location: United Kingdom

Gender: Male



"Maybe only those, who have no brains ...and HOPE :D"

Yup because I hae lots of brains :P




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AGUX Posted: 06:57:53 16th Dec 2005

Posts: 2908

Topics: 116

Location: Lithuania

Gender: Male



...coz you have none? :D

Iiridayn - only luck in this game must be LOGON time ;)




__________________________
exmember of LTC
Leader of Black Corsaires - clan for players without big ambitions. I don't want to rule over the galaxy. I am the pain in your ass :D

BANK ROBBER :)


____________________________
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Professor Posted: 07:01:45 16th Dec 2005

Posts: 5830

Topics: 405

Location: China

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Yeah, it is a foolish general who does not plan for uncertainty. War is NEVER certain. If you have only just enough to win a battle on average, don't start the fight, as something is bound to go wrong. In real life, it might rain. An enemy might have a spy or hidden defenses in an unexpected location and give warning of an attack. A bridge might collapse. Lots of times luck can play a decisive role in real battles in real life. Any study of strategy starts with an understanding of the role of uncertainty and risk in any conflict, and then looks at ways to maximize options and minimize risk.

Of course, when luck is huge and unknowable, then it can dominate an outcome (the casino), but when luck is part of the equasion and can be managed (e.g., war or business investing or engineering development or market strategies of firms in global enterprises), then a good strategy can beat luck anytime. If you are talking about turrets, unless there are less than 10 turrets or 10 M defense on a planet, luck will play only a minor role in the outcome. On average, you will experience about the expected amount of losses, and with more than 30 fighter attacks needed to have confidence in killing 10 turrets, you can be pretty confident within 10-20% of the attack strength needed to win if you know the number of turrets on a planet. Of course, without knowing the turret defense, winning is more difficult as you may have to bring in more fighters than you planed (this was one reason Filas was able to save his HW, as we had to bring in a second fleet of fighters and it took over an hour for them to arrive due to the HW being way out in the rim area).

We did not complain about "luck", but we were darn sad when Filas logged in a few minutes or so before our attack was ready to be launched and killed some of the attacking fleet of assaults, which meant we needed to wait longer to get more assaults to the planet. Bad luck all arround, but good luck for Filas that he got online at 8am on a Saturday morning.




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