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Professor Posted: 10:13:43 16th Dec 2005

Posts: 5830

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Location: China

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my advise on fighter training is to use 4 transports with 49k defense and zero counter attack. It is easy to train a fighter with four shots that way, although it probably costs a little more than using 200 minimum volume transports or assaults for training due to the high price of silicon on the market currently.

With trained fighters, it is much more effective and faster to take out a lot of turrets, and it is less annoying to bring a few extra trained fighters as backup than to have a huge fleet of untrained fighters in reserve. Both can work and do work to take out turrets, but the untrained ones are so much less fun to use since most of them die without killing anything at all, which is frustrating.




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Professor Posted: 10:15:39 16th Dec 2005

Posts: 5830

Topics: 405

Location: China

Gender: Male

ISP: MSN



Of course, although untrained assaults can work to take out a HW, that also is much less satisfying and more frustrating to have to crash three times as many ships with three times as many troops. The net cost is not a lot lower with trained assaults, but it is nicer to have two or three extra trained assaults in reserve than to have six to nine untrained 500k assaults in place.




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"Of all the things I have lost, I miss my mind the most."

Dios Posted: 10:43:36 16th Dec 2005

Posts: 2511

Topics: 165

Location: United Kingdom

Gender: Male



AGUX, there is luck involved. If you are facing me in battle and I make a mistake, this is luck for you, because I have done something I shouldn't have done that you can take advantage of, for me this is bad strategy. But for you, this has no bearing on whether your strategy has been good or bad, it is PURELY good luck for you.




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