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Ragnorak Posted: 16:43:49 11th Jan 2007

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Or maybe there should be a system that automatically sends out coords of greens at the end of the day. lol. Jk. i don't know dios. i can see that you are right in this case but i'm just worried that all the greens will dissappear and current planets will as well. then we'd have to inject tons of planets back into the game. for example we have many greens in the universe and we can't find them usually. but if we were able to probe them or something. they'd be able to get nearbys of greens and player planets that they were near. which would lead all the planets in the universe gone. nahhh just kidding. i don't know what i'm saying. continue.




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Dios Posted: 16:48:04 11th Jan 2007

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"2 hours of warp = 8 greens, risk is high enough."

Incorrect. In 2 hours there are 8 warps. Statistically over time, the warp should find a planet 33% of the time - it has a 33% chance of finding a planet every time it moves. Assume half of these are greens, that is 16% chance of finding a green.

8/3= 2.6, round up to 3. 3/2 = 1.5


So every two hours there should be 1.5 greens, sometimes that will be 1, sometimes 2, sometimes even more or none at all. Over a day there should therefore be 18 greens on average out of thousands. That is out of 96 warp jumps a day too. To my knowledge at least 20 warp jumps are probably wasted a day with no one going through them, about 20% of them. So you'd expect maybe 15 greens to actually be found a day.




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Arcanix Posted: 16:51:33 11th Jan 2007

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Incorrect. In 2 hours there are 8 warps. Statistically over time, the warp should find a planet 33% of the time - it has a 33% chance of finding a planet every time it moves. Assume half of these are greens, that is 16% chance of finding a green.

Clearly u don't use the warp, atm there's a 33% u won't find something ;)

Next time before making sugestions please check how the real system works, and not how it was suposed to work 3/4 months ago.


Dios Posted: 16:56:44 11th Jan 2007

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Ragnorak - New players are always joning up, also you are forgetting a few basics such as player attitudes and planet limits. Most people have a planet limit of 25, there are probably 20% of players with a planet limit higher than that, therefore it is unlikely that greens will be used up so quickly because there is not the capacity within an account for this to be done.

New players are always joining up, more oft than not they don't stay and you are left with 2 greens per new player for the most part. This happens on a weekly or bi-weekly basis and there are probably 20-30 green systems dropped a week. I'm speculating and I'm probably over estimating a bit, but that is what I would expect. Therefore you're looking at 60ish greens being used up a week.

Now, player mentality concerning most greens is to hold and protect them. You're forgetting the other part of the stipulation in allowing Greens to be probed - it would only be greens of x15 production or lower. For the most part, older players will still hold their high PP Greens to use as future HWs and the likes, that is only natural and I would expect it to continue.

Therefore I would expect a mix of general player mentality and new players joining the game to maintain a reasonable level of planets while making sure that the backlog of greens throughout the universe is somewhat deflated and every player has a few "get out" coords, not just those who are quick to warp and lucky in the nearbys they find. No strategy should be based on luck and much of the actions surrounding finding green planets is based on exactly that.

You're looking at having the very new green planets being probed out and probably used to fill up slots in production planets. In turn this protects the older green planets from probing, but makes them more likely to be found through warp because there are fewer lower PP green planets. As such you can still make safe some green coords because there would be many that escape probing, while allowing this change that will enhance the way the game is played to be introduced.

One opinion I'm very keen to hear on this matter is Professors. Prof, any opinions?




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Dios Posted: 16:58:54 11th Jan 2007

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"Clearly u don't use the warp, atm there's a 33% u won't find something ;)

Next time before making sugestions please check how the real system works, and not how it was suposed to work 3/4 months ago."

I warp regularly Arcanix - perhaps it is at times of the day you are not around. The way the real system works is exactly the same as it does today; perhaps you are just lucky.

I believe the coding is still for the warp to find planets 33% of the time, whether or not you find planets more than this is irrespective of the way the game is coded to be.

Perhaps you should read the way that things are coded to be and not assume that just because something works regularly for you it is the social norm across the Universe.




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Arcanix Posted: 17:02:57 11th Jan 2007

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Dios, do u think being fast has nothing to do with startegy? do u consider having a large greens database luck?

I can tell u this changes won't bring anything better to teh game, Spc system are there for probers, greens are the only planets probers can't detect, and because of that they have some value, making them detectable they would just become regular spc systems...


Arcanix Posted: 17:09:35 11th Jan 2007

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Perhaps you should read the way that things are coded to be and not assume that just because something works regularly for you it is the social norm across the Universe.

give me the link then ;)


Dios Posted: 17:09:41 11th Jan 2007

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1) Being fast is a mixture of three things on SL - experience, skill and a fast internet connection. You can have the fastest mouse action and the best hand-eye co-ordination of anyone on the planet. If you don't have a fast internet connection you're not going to be able to make much use of it and someone with a fast connection and not so great co-ordination etc... can beat you to your goal.

Yes, it is played into somewhat by strategy, experience and skill. But for the most part these are redundant if you don't have a fast connection.

2) Having a large database of green co-ordinates is a good strategy - the means of finding them? Mostly luck. You've warped at the right time, you'd have a nearby planet with a green show up in it for you. Those are lucky components - you could have missed the warp with the greens in it, you could have had a computer problem that prevented you from being as fast as normal.

The keeping the database is strategy, the means of finding co-ordinates to put into it is based mainly on lucky chances.

------------------------------------------------------------------------------------------------------------------------

This is a moderately reformed change. Only certain green co-ordinates will be detectable and many will escape detection through probing. However this change does add something to gameplay - a way of gaining green coords for players who do not have the same luck as you or others in warps or nearbys or who are new and have not had the time.

This change adds more strategy to finding greens - the only luck involved here is in choosing where you start your probing. Green planets will continue to have value - no one really values a low PP green planet because you can find many through warp. However with this change only planets of x15 or below will be detectable so the more valued high PP greens will retain their value. Perhaps it will drop slightly where they become more prominently found in warp, but for the most part they will stay valuable.




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Dios Posted: 17:11:08 11th Jan 2007

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"2. Warp. You have 33% chance of finding a planet via the warp, and 20% chance of losing your ship. Warp is within +/- 15 spaces on first two dimensions (x,y,0) from center of galaxy. Only fighters can go through the warp."

http://www.skylords.com/com/34599/topic/Everything-you-need-to-know-about-SL




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Arcanix Posted: 17:20:23 11th Jan 2007

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thats a old link about warp when it didn't detectedc greens ;)


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