Ragnorak | Posted: 16:43:49 11th Jan 2007 |
Posts: 867 Topics: 83 Location: United States Gender: Male |
Or maybe there should be a system that automatically sends out coords of greens at the end of the day. lol. Jk. i don't know dios. i can see that you are right in this case but i'm just worried that all the greens will dissappear and current planets will as well. then we'd have to inject tons of planets back into the game. for example we have many greens in the universe and we can't find them usually. but if we were able to probe them or something. they'd be able to get nearbys of greens and player planets that they were near. which would lead all the planets in the universe gone. nahhh just kidding. i don't know what i'm saying. continue.
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Dios | Posted: 16:48:04 11th Jan 2007 |
Posts: 2511 Topics: 165 Location: United Kingdom Gender: Male |
"2 hours of warp = 8 greens, risk is high enough."
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Arcanix | Posted: 16:51:33 11th Jan 2007 |
Posts: 2036 Topics: 129 Location: Portugal Gender: Male |
Incorrect. In 2 hours there are 8 warps. Statistically over time, the warp should find a planet 33% of the time - it has a 33% chance of finding a planet every time it moves. Assume half of these are greens, that is 16% chance of finding a green.
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Dios | Posted: 16:56:44 11th Jan 2007 |
Posts: 2511 Topics: 165 Location: United Kingdom Gender: Male |
Ragnorak - New players are always joning up, also you are forgetting a few basics such as player attitudes and planet limits. Most people have a planet limit of 25, there are probably 20% of players with a planet limit higher than that, therefore it is unlikely that greens will be used up so quickly because there is not the capacity within an account for this to be done.
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Dios | Posted: 16:58:54 11th Jan 2007 |
Posts: 2511 Topics: 165 Location: United Kingdom Gender: Male |
"Clearly u don't use the warp, atm there's a 33% u won't find something
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Arcanix | Posted: 17:02:57 11th Jan 2007 |
Posts: 2036 Topics: 129 Location: Portugal Gender: Male |
Dios, do u think being fast has nothing to do with startegy? do u consider having a large greens database luck?
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Arcanix | Posted: 17:09:35 11th Jan 2007 |
Posts: 2036 Topics: 129 Location: Portugal Gender: Male |
Perhaps you should read the way that things are coded to be and not assume that just because something works regularly for you it is the social norm across the Universe.
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Dios | Posted: 17:09:41 11th Jan 2007 |
Posts: 2511 Topics: 165 Location: United Kingdom Gender: Male |
1) Being fast is a mixture of three things on SL - experience, skill and a fast internet connection. You can have the fastest mouse action and the best hand-eye co-ordination of anyone on the planet. If you don't have a fast internet connection you're not going to be able to make much use of it and someone with a fast connection and not so great co-ordination etc... can beat you to your goal.
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Dios | Posted: 17:11:08 11th Jan 2007 |
Posts: 2511 Topics: 165 Location: United Kingdom Gender: Male |
"2. Warp. You have 33% chance of finding a planet via the warp, and 20% chance of losing your ship. Warp is within +/- 15 spaces on first two dimensions (x,y,0) from center of galaxy. Only fighters can go through the warp."
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Arcanix | Posted: 17:20:23 11th Jan 2007 |
Posts: 2036 Topics: 129 Location: Portugal Gender: Male |
thats a old link about warp when it didn't detectedc greens |