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Dios Posted: 13:29:40 11th Jan 2007

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Except it only gives them away to the first person to find them - this way everyone can join in.




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Wynn Sol Posted: 13:36:29 11th Jan 2007

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I agree with Arcanix, the warp finding them is bad enough.
As things stand now they aren't that hard to come by if you look for'em.




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Dios Posted: 14:12:19 11th Jan 2007

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Yes they are - try as hard as you like you may never be able to find a green planet without exceeding amounts of luck. There are normally at least one person warping at every warp, most of the time there are more. Only the first and perhaps the second (if they are one after the other and through very quickly) will find green planets. Anyone else will find enemy player planets.

The current system favours by far those with fast computer connections, some people can not find greens through warp because their computer is not fast enough to let them beat others through the warp. These new ideas level the playing field. Yes, some players work hard to make greens safe so that they can rely on them in times of trouble. But this is no different from a HW, you work hard to put the defence on it, build the right buildings, clear nearbys etc... yet it can still be found by a probe.

The level of effort is similar, even if the mechanics of doing it are not easy. Hell with most greens its a lot easier - all you have to do is destroy any other planets in the system and stop people coming through warp which is quite easy if you are fast.

There is no logical reason - other than the greed of long established players who have many green coords - for green planets not to be able to be found by probes. I admit I do not like the coming of age idea very much, then the planets are no longer green and it becomes like finding any other SP planet. But the planets themselves are no different and therefore there is no logic behind greens not being found by probes.




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Wynn Sol Posted: 14:39:26 11th Jan 2007

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I wasn't even thinking about finding them through warp in my above post.

I find 15-20 a month probing inactives and nearbies... The value and benefits of finding and securing them that way is what's ruined by the warp and would be further ruined by probing them. (the benefits and value being you have safe coords to fall back on when you need a few.)

If this is considered greens may as well be removed altogether and just made spc.




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Arcanix Posted: 14:51:55 11th Jan 2007

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Honestly this is just ridiculous, greens are what i would call a balanced feature, u can secure them and let them grow but u have a risk of losing them becuase of warp.


Winged Shadow Posted: 15:52:58 11th Jan 2007

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not broken, please don't fix

p.s.-i have a small stash that i keep to make into HWs, for newbs or myself, when they come of age.




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Dios Posted: 16:14:44 11th Jan 2007

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"I wasn't even thinking about finding them through warp in my above post.

I find 15-20 a month probing inactives and nearbies... The value and benefits of finding and securing them that way is what's ruined by the warp and would be further ruined by probing them. (the benefits and value being you have safe coords to fall back on when you need a few.)

If this is considered greens may as well be removed altogether and just made spc."


Why? As I said, probing capabilities on the planets should be reduced so that only planets of certain development can be found. Not the older ones, but the younger ones, such as x10-15s.

I fail to recognise this arguement that doing this would result in a lack of secure planets to fall back on. As you say, those planets are potentially ruined by warp - so here is another way of finding more green planets to fall back on. Perhaps in turn some of yours may be found and used by others, thus emphasising the game ethos of strategy and war. If you can protect these planets long enough, they would no longer be found by warp, but until then you must continually have them on mind to protect them - strategy and war.

There are other ways of finding green planets it is true. But only a small percentage of them now. Now most greens come in systems of two - you can not find those on nearby, nor at the moment through probing. Those planets will sit there until found through warp and, even then, they might not be found - thus the universe can clog with old greens that are unlikely to be found and known by no one.

"Honestly this is just ridiculous, greens are what i would call a balanced feature, u can secure them and let them grow but u have a risk of losing them becuase of warp."

There is a risk roughly 16% (rough and assumed figure) of the time that warp will even go to greens. Now, think about the sheer mass of all the green planets that there are out there. There must be thousands, all bidding for a sparce amount of attention that warp gives greens. When looked at objectively, there is very little danger to any individual green that you may have the co-ordinates of. These potential new measures, if anything, balance the feature that is green planets out even more.

"not broken, please don't fix

p.s.-i have a small stash that i keep to make into HWs, for newbs or myself, when they come of age."


That's a ridiculous notion. If something isn't broken you shouldn't fix it, but that says nothing for not improving the system. Laws in government are constantly being repealed or introduced or changed. Companies are always working at new ways to make profits. Neither are particularly broken, both are working okay, why do they do these things? To improve themselves. Similarly these proposed changes aren't to fix a problem, they're to improve and enhance gameplay.




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Ragnorak Posted: 16:24:41 11th Jan 2007

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WOW Dios! you're really fighting for this change. You want it that bad? well i'm still neutral but i can see lots of players want it to stay the same.




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Arcanix Posted: 16:27:58 11th Jan 2007

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There is a risk roughly 16% (rough and assumed figure) of the time that warp will even go to greens. Now, think about the sheer mass of all the green planets that there are out there. There must be thousands, all bidding for a sparce amount of attention that warp gives greens. When looked at objectively, there is very little danger to any individual green that you may have the co-ordinates of. These potential new measures, if anything, balance the feature that is green planets out even more.


2 hours of warp = 8 greens, risk is high enough.


Dios Posted: 16:32:06 11th Jan 2007

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Location: United Kingdom

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I've always wanted what is best for the game. Here I see something that can enhance gameplay, help out your average player - both new and old. The current system only truly benefits old players at the moment. They have many coords of green planets hidden away normally, a new player does not. Yet more often than not you will see that it is the new player who is in need of these coords - being attacked by a veteran player with many more resources, much more safety and a pile of green coords just in case.

Either of these new changes - especially the one about probing - offers players who are not particularly quick at the Warp for whatever reason and do not often find nearbys with greens. Not only that, but it helps to clear out a certain amount of old green planets that are still riddled throughout the Universe. Many of the old green planets are still out there - their coords buried in the computers of players who quit long ago and merely waiting to be shown by warp and possibly found by a player using the warp.

I do not believe that Warp and nearbys should be the only way of finding Greens - both rely too much on luck; this is meant to be a game of strategy. Probing involves strategy, although minimal luck in chosing where to probe. I believe that these changes are not only to enhance gameplay, but far more in line with the original game ethos of war and strategy that SkyLords was once built upon, the way it was envisioned when Zygi first created the game.




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