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Topic Title: Green planets (Simple Topic)

Topic starter: Chaos

Topic started: 16:21:26 9th Jan 2007

Posts: 71 Last post: 17:58:53 11th Jan 2007 by Arcanix

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Chaos Posted: 16:21:26 9th Jan 2007

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Okay, I found 2 green planets named "Maybe 1" and "Maybe 2", and they were producing gold... No other resources, except 22k gold. OMFG hax? :out:




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XanderPansy Posted: 16:22:06 9th Jan 2007

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omg... i want them.... i only have 6 non bz planets

it may be the new stuff implemented....




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SkillBond Posted: 16:37:38 9th Jan 2007

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Woops sorry i thought you all knew how to make planets green :shrug:




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18:09:12 | Belenkas planet C1 has been captured by SkillBond.
18:09:12 | Belenkas has been defeated by SkillBond.

Ragnorak Posted: 16:39:37 9th Jan 2007

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lol. :D funny.




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Dios Posted: 17:09:14 9th Jan 2007

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How do you make greens? :D

Personally I think green planets should now be findable by probes. There's got to be loads of green planets out there not being found by nearby and the only way to find them at the moment is warp. This is very disadvantageous to all involved in the game.

Probing costs a great deal to be done properly these days, uncolonized planets are no different in structure than a player or SP planet, I fail to see why they can not be found by a probe. It's not as though a single probe run would find thousands, you'd have to spend a lot to find some so the process is entirely voluntary and makes a great deal more sense than the system currently in place.




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Ragnorak Posted: 17:14:20 9th Jan 2007

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i disagree with the probe but i do agree that there should be another way of finding greens rather than the warp alone.




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SkillBond Posted: 17:16:34 9th Jan 2007

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Location: United States

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Making greens is rather simple :D all you need is a HUGE amount of troops and a HUGE amount of spraycans :D




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"The best defense...is a great offense"

I can give you the moon, stars, and the world.

18:09:12 | Belenkas planet C1 has been captured by SkillBond.
18:09:12 | Belenkas has been defeated by SkillBond.

Dios Posted: 17:31:43 9th Jan 2007

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Rag - why do you disagree?

Assuming all the planets are the same size and structure, what is the difference in mass, gravitational pull, size etc... between a green planet and any other type of planet? The way I understand probes is that they work on a radio signal? They send a signal off and it bounces back from a planet? Something along those lines. Why would a green do this any differently from a red or blue?




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SkillBond Posted: 17:36:33 9th Jan 2007

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It is well-known that green is uhh....unradioativebouncebackish :D




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"The best defense...is a great offense"

I can give you the moon, stars, and the world.

18:09:12 | Belenkas planet C1 has been captured by SkillBond.
18:09:12 | Belenkas has been defeated by SkillBond.

Ragnorak Posted: 17:39:34 9th Jan 2007

Posts: 867

Topics: 83

Location: United States

Gender: Male



Well you're right about that, but i think that most players that have coords of greens can sell or keep and retain value of it so that we can sell. Other than my greediness it provides me and some players with the ability to keep from defeat. If it can't be detected by probes than it'll stay invisible so when i'm running low on planets i can just colonize greens without need of I-flight or wasting my troops.

If all else, your idea is great. It is reasonable as well. Lets hear other peoples' opinions.




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Dios Posted: 17:39:47 9th Jan 2007

Posts: 2511

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Location: United Kingdom

Gender: Male



Lucky that probing isn't radioactive.




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