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Filas Posted: 04:36:36 11th Feb 2006

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Location: Lithuania



"If players hadn't blocked it, I'd've already raised the max price"

when and how players blocked it?




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Filas Posted: 04:40:28 11th Feb 2006

Posts: 2042

Topics: 148

Location: Lithuania



And speaking about SL credits system, I think it is very fair (if not count these unlimited supplies below producing cost - I can't understand such discrimination of some resources).
Just professor use really big amount of money for the game - normally players would never do that (unless they have no where else to spend these money). I don't know how much he spent (unless he tell us himself), but it could be one or even several thousand $




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Zerohours Posted: 05:37:59 11th Feb 2006

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well people he lost 70 some odd assults he runs the game for us and time is really teh only factor...




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Chaos Posted: 05:51:21 11th Feb 2006

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I think it's OK ifmoney coming from credit purchases keeps SL alive :)




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Iiridayn Posted: 06:20:20 11th Feb 2006

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Filas: Said that that would be a change, and we promised no changes during this period. So, we can't do it until the period is over, as long as it's a strategy change.

Edit: When was shortly after the infinite supply appeared.




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Filas Posted: 06:35:48 11th Feb 2006

Posts: 2042

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Location: Lithuania



resources max price cap was depenent on keeping res on market, but not planets. You changed keeping res during this period... btw, earlier prices of gold and silicon were lower than 50 and there were no "resources from nowhere". These unlimited supplies became available only when no one is selling these res. These unlimited supplies making production of S, G and U absolutely unuseful as you can always get any amount you need in price cheaper than production. So I'd say these unlimited supplies are [removed] which were discovered just now and I think you are alowed to correct it :)

Also I saw some changes during this period - now SP planets found by probing are not listed on news. So seems your promise of no changes is not very strict :)




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Iiridayn Posted: 06:47:34 11th Feb 2006

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The unlimited supply was a very deliberate feature, and the price apparently affects strategy. And it was changes that influence strategy (and which are also not bugs) which we are abstaining from. A player made a reasonable case for it affecting strategy, so my hands are tied :shrug:. Also, keeping resources was a change carried over into the period -- there was some discussion on this earlier.




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Arcanix Posted: 07:00:57 11th Feb 2006

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Location: Portugal

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All changes affect satrtegy, by removing sp planets detected by probes is a bad thing adn affects startegy at least as much as unlimited resources.One example

u have extra sps coords, renaiming those sps if they appear in new they are not safe anymore, however sps detected don't appear in news nomore, so this startegy won't work, it seems like every change that its made affects strategy somehow ;)


Filas Posted: 07:15:01 11th Feb 2006

Posts: 2042

Topics: 148

Location: Lithuania



yes, so why for one changes your hands are tied and for other they are free. Thay are tied for changes that would remove mistakes done by earlier changes, but are free for changes which absolutely unneeded...




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Professor Posted: 07:21:16 11th Feb 2006

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On the comment about credits, from Filas, there has been an issue about how much did I spend. Well, the Research Center affliated with our University Information Systems group faculty spent about $8,000 USD to purchase the game and about $2,000 USD to develop the market module, and has spend about $1000 on hosting and admin costs over the past year.

I personally purchased about $800 of credits over the first six months of game ownership, in part, to cover operating expenses, and in part, to buy stuff that was cheap and looked like a bargain to me on the market (like Hydro and Silicon).

In the past week, I spent $300.00 USD on credits to buy iron and silicon and gold for ships. I had a lot of the resources I needed, and had some credits from selling my silicon at 50 ppu over the past month or so, but needed more silicon and some gold to make ships. I also bought a bit of troops as well, but mostly, I had enough troops and was almost overflowing with troops that were even defending planet that did not really need defending.

I have gotten rid of surplus troops, and even own one player an 37.5 million troops now, which is going to pretty well drain a lot of my planets of troops defenses for a while, and I still have some credits left from my $300.00 USD credit purchase, but not a lot.

The good news is this money also gives me some cash in the research center to use for marketing spending on game promotion now. The new player missions are almost done, and it will soon be time to get serious about promoting the game. I did not want to do so while the new player missions were so difficult for people to finish effectively, but I believe it will be easier to keep people we attract with these new missions and the newbie arena.

SmartFox tells me the game is no longer fun for him now that he knows about me and other people buying credits. Well, I can not decide for him whether or not he wishes to continue to play Skylords, but it is clear to me that without credits and those who contribute to the cost of maintaining, improving, and marketing (soon) of the game, skylords as SmartFox would like to have it exist, under Zygi's direction, would be no more. The game would have died.

So, it is better to have a few players disappointed and to have many able to enjoy playing for free than to have everyone unable to play at all.




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