Filas | Posted: 04:36:36 11th Feb 2006 |
Posts: 2042 Topics: 148 Location: Lithuania |
"If players hadn't blocked it, I'd've already raised the max price"
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Filas | Posted: 04:40:28 11th Feb 2006 |
Posts: 2042 Topics: 148 Location: Lithuania |
And speaking about SL credits system, I think it is very fair (if not count these unlimited supplies below producing cost - I can't understand such discrimination of some resources).
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Zerohours | Posted: 05:37:59 11th Feb 2006 |
Posts: 2443 Topics: 287 Location: Canada Gender: Male |
well people he lost 70 some odd assults he runs the game for us and time is really teh only factor...
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Chaos | Posted: 05:51:21 11th Feb 2006 |
Posts: 6679 Topics: 367 Location: Lithuania Gender: Male |
I think it's OK ifmoney coming from credit purchases keeps SL alive
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Iiridayn | Posted: 06:20:20 11th Feb 2006 |
Posts: 1643 Topics: 98 Location: United States Gender: Male |
Filas: Said that that would be a change, and we promised no changes during this period. So, we can't do it until the period is over, as long as it's a strategy change.
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Filas | Posted: 06:35:48 11th Feb 2006 |
Posts: 2042 Topics: 148 Location: Lithuania |
resources max price cap was depenent on keeping res on market, but not planets. You changed keeping res during this period... btw, earlier prices of gold and silicon were lower than 50 and there were no "resources from nowhere". These unlimited supplies became available only when no one is selling these res. These unlimited supplies making production of S, G and U absolutely unuseful as you can always get any amount you need in price cheaper than production. So I'd say these unlimited supplies are [removed] which were discovered just now and I think you are alowed to correct it
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Iiridayn | Posted: 06:47:34 11th Feb 2006 |
Posts: 1643 Topics: 98 Location: United States Gender: Male |
The unlimited supply was a very deliberate feature, and the price apparently affects strategy. And it was changes that influence strategy (and which are also not bugs) which we are abstaining from. A player made a reasonable case for it affecting strategy, so my hands are tied . Also, keeping resources was a change carried over into the period -- there was some discussion on this earlier.
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Arcanix | Posted: 07:00:57 11th Feb 2006 |
Posts: 2036 Topics: 129 Location: Portugal Gender: Male |
All changes affect satrtegy, by removing sp planets detected by probes is a bad thing adn affects startegy at least as much as unlimited resources.One example
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Filas | Posted: 07:15:01 11th Feb 2006 |
Posts: 2042 Topics: 148 Location: Lithuania |
yes, so why for one changes your hands are tied and for other they are free. Thay are tied for changes that would remove mistakes done by earlier changes, but are free for changes which absolutely unneeded...
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Professor | Posted: 07:21:16 11th Feb 2006 |
Posts: 5830 Topics: 405 Location: China Gender: Male ISP: MSN |
On the comment about credits, from Filas, there has been an issue about how much did I spend. Well, the Research Center affliated with our University Information Systems group faculty spent about $8,000 USD to purchase the game and about $2,000 USD to develop the market module, and has spend about $1000 on hosting and admin costs over the past year.
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