General Stonewall | Posted: 03:04:06 12th Feb 2006 |
Posts: 2187 Topics: 23 Location: Costa Rica Gender: Male |
A vaild point but my remark was not only ment to honor old players but serve as an exemple (perphaps not a good one) that we can not remove the challenge from the game. This is a stratigy game and every change effects it no matter how discretly and it comes down to one thing regardless of if the credits used on the market were bought (as funds are good for the game) or "earned" by selling resources and that is wheither or not the SL comunity wishes to allow player to have access to unlimited amounts or reaourses or if we want to make the game more challenging by only allowing player produce resourses to circulate within the game.
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Filas | Posted: 03:38:58 12th Feb 2006 |
Posts: 2042 Topics: 148 Location: Lithuania |
"Ask those that tie my hands ;P. Also: 1. it was available at the very inception of the market, and also, you are with those same words justifying Prof's change of the attack/cloud behavior. After all, it was a feature he wasn't aware of, you like you weren't aware of the infinite supply, though it has been around since the market began. Please decide for yourself then, should changes be made just to fit how you thought the game was, or if you do prefer no changes for a time ;P."
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MageofMaddness | Posted: 03:42:44 12th Feb 2006 |
Posts: 1610 Topics: 121 Location: United States Gender: Male |
Drenlock..... any points you make regarding the old SL are void. and are just statements of useless blabber. simply because you KNOW NOTHING of the old SL.....
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drenlock | Posted: 04:04:10 12th Feb 2006 |
Posts: 622 Topics: 38 Gender: Male |
MoM. you sound worse than a addict
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drenlock | Posted: 04:05:34 12th Feb 2006 |
Posts: 622 Topics: 38 Gender: Male |
and next time point out something i dont know
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MageofMaddness | Posted: 04:11:46 12th Feb 2006 |
Posts: 1610 Topics: 121 Location: United States Gender: Male |
then why post?......... and why compare and opinion that obviosly stupid and doesnt cpount cuz its horribly ill informed and inexperienced?....... as you pointed out that you know yourself. so I ask again. then why post?.......
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drenlock | Posted: 04:27:17 12th Feb 2006 |
Posts: 622 Topics: 38 Gender: Male |
to this day its hard not to picture you as a 12 year throwing a tantrume behind your moniter
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Professor | Posted: 07:16:29 12th Feb 2006 |
Posts: 5830 Topics: 405 Location: China Gender: Male ISP: MSN |
[Bug]s will always be fixed as soon as found. Bad game design, which violates standard user interface design guidelines, is not something which should be ignored simply because it was not known or discovered. Yes, bugs and design flaws will be fixed.
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Filas | Posted: 07:40:20 12th Feb 2006 |
Posts: 2042 Topics: 148 Location: Lithuania |
" the market had infinite supply at max price on the first day it was introduced, and the prices have not changed for maximum prices of any resources since the first day the market was opened for trading in the game. Some players bought some resources at maximum prices, and some sold at minimum prices."
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MageofMaddness | Posted: 12:52:43 12th Feb 2006 |
Posts: 1610 Topics: 121 Location: United States Gender: Male |
The Caps were invented because of the problem with recs not being on plannet.. now that they are.... caps are a "flaw"....... or bad game design as you call if proffessor..... as whatever price you put up doesnt affect anything cept your def for putting ther troops up for sale.......
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