EL | Posted: 04:54:36 18th Jul 2015 |
Posts: 1705 Topics: 182 Location: United Kingdom Gender: Male |
^ Agree totally.
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Gold Rush | Posted: 05:01:15 24th Jul 2015 |
Posts: 2969 Topics: 382 Location: United States Gender: Male |
I agree
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Iiridayn | Posted: 14:07:18 17th Aug 2015 |
Posts: 1643 Topics: 98 Location: United States Gender: Male |
@ZH your numbers are pretty solid - I'd say you're a bit high on the actual HW count (which I should probably keep secret), but that shouldn't change the overall nature of the numbers. Yes, there are very few SPC systems out there, and there should probably be some more. Your argument about fun I find very compelling - though EL pointed out that fun isn't the same for all players.
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Zerohours | Posted: 15:44:39 17th Aug 2015 |
Posts: 2443 Topics: 287 Location: Canada Gender: Male |
Simplest solution would be a set number that is at the very least double why we have now.
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Zerohours | Posted: 15:49:19 17th Aug 2015 |
Posts: 2443 Topics: 287 Location: Canada Gender: Male |
My first post may have been a little more passive aggressive than it needed to be sorry
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Iiridayn | Posted: 18:23:21 17th Aug 2015 |
Posts: 1643 Topics: 98 Location: United States Gender: Male |
> Ps. My hw count can't be off by much
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Iiridayn | Posted: 18:23:26 17th Aug 2015 |
Posts: 1643 Topics: 98 Location: United States Gender: Male |
Currently one system is dropped each hour - 24 per day, which you point out is not sufficient to sustain active hunting. In the past, enough new players joined and then abandoned the game - good website conversion rates are still < 10% - but while removing planets from (very) dead accounts is good, it wasn't the best for new and active players either - they'd get "chained" to death, and in the past couldn't restart without waiting for the end of the month. Still, assuming 1% of players stayed, that is still only 99 systems over the lifetime of an account the average new player contributed to the cycle of hide and seek. Even a single active "maker" player can go though 4-20 systems each day, depending on work load - based on distant memories of when I played actively, I think I felt 20 was a pretty heavy nearby load, 4 wasn't bad, and I probably had to clear out about 10-20/week. I was never the most effective player though, so feel free to correct me there. My reaction to dropping more systems has been more visceral, based on my preferences as a player to have less weekly "cleanup".
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Zerohours | Posted: 18:46:00 17th Aug 2015 |
Posts: 2443 Topics: 287 Location: Canada Gender: Male |
I love you.
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Cajin Von Sian | Posted: 21:33:33 17th Aug 2015 |
Posts: 495 Topics: 79 Location: Angola Gender: Male |
So would the invis ship have some sort of 'link' to the planet... but that would be cool to have planets move, it would make finding HWs more interesting, though that would just mean I'd need to build 800 invis ships before it happened and you'd end up with a chance to have your planet move into nearby range of another player, offering up some conflict.... and yes, probing is not very useful, warp is much better or just nearbying people that aren't around enough- I did toss out a few thousand probes last month looking for something specific, but it cretainly wasn't a worthwhile venture |
Zerohours | Posted: 21:34:59 17th Aug 2015 |
Posts: 2443 Topics: 287 Location: Canada Gender: Male |
You never did tell me what you were looking for.
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