Cajin Von Sian | Posted: 11:51:47 23rd Jan 2015 |
Posts: 495 Topics: 79 Location: Angola Gender: Male |
1,779... it was 1,782 before I captured that system an hour or two ago and that is the only capture that has happened for a few hours... my original calculation was off, it is 1 system per hour that drops, so there should have been a couple systems dropped in that time assuming it is on a regular schedule. So yeah, it might be broken |
watupdogg | Posted: 12:04:01 23rd Jan 2015 |
Posts: 2391 Topics: 346 Location: Portugal Gender: Male |
I mean I dont mind not having to clear nearbys off hws but looks like something is off.. |
Iiridayn | Posted: 15:21:40 23rd Jan 2015 |
Posts: 1643 Topics: 98 Location: United States Gender: Male |
CVS: I have a log with every system drop time and coordinate (obviously I never look at it when playing the game ) - the drops have been continuing apace today, at one an hour... I'd paste the log, but... .
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Exemplary Strategy | Posted: 18:20:51 23rd Jan 2015 |
Posts: 928 Topics: 47 Location: United States Gender: Male |
Maybe the planet count feature is broken or doesn't update regularly.
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Cajin Von Sian | Posted: 20:58:46 23rd Jan 2015 |
Posts: 495 Topics: 79 Location: Angola Gender: Male |
You're positive they are coming to real arena? Cause there are 1,763 now which is 16 less than before, it's been about 9 hours since my last post and there have been 17 captures in the news, assuming they were all oblitted then that is only a +1 from the spawning. The planet counter updates not too long after I oblit stuff, maybe about the usual 15 minute cycle for it and I can't imagine it would wait until say midnight to count the spawned ones... not to question ya Iiri, but the math isn't adding up and I don't like it when that happens. |
Exemplary Strategy | Posted: 23:42:31 23rd Jan 2015 |
Posts: 928 Topics: 47 Location: United States Gender: Male |
It would make sense for the planet count to update every night for system drops and then just throughout the day only update for captures/oblits, and then update again the next night for new system drops. I could see it being set up that way. If it were, and not all the planets were obliterated after capture, then I could see it looking like the system isn't dropping planets when it is.
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Cajin Von Sian | Posted: 10:22:49 26th Jan 2015 |
Posts: 495 Topics: 79 Location: Angola Gender: Male |
1,707 planets, haven't noticed any uptick in planets and not that many are being captured since, such as yesterday, over past few days just a steady decrease |
Iiridayn | Posted: 18:28:27 26th Jan 2015 |
Posts: 1643 Topics: 98 Location: United States Gender: Male |
Ah, yep. The script is running, not throwing any errors, logging correctly, but the result of it is creating weird voids in space. I figure about 450 systems have been lost; about 2 weeks worth.
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Iiridayn | Posted: 18:47:44 26th Jan 2015 |
Posts: 1643 Topics: 98 Location: United States Gender: Male |
This is the kind of thing that has inspired my rewriting project, and why I've been uncomfortable with touching the code otherwise. About 2 weeks ago I made some long overdue changes to the system configuration. I knew that doing this would break some features in SkyLords, and tried to fix them. That it would break things is why they were long overdue . This is one of the things that I fixed incorrectly.
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Cajin Von Sian | Posted: 18:56:37 26th Jan 2015 |
Posts: 495 Topics: 79 Location: Angola Gender: Male |
Excellent grand master Iiri, I was trying to decide if I would like the drop or not, would give me a little more to do, except I'm working on my own project so maybe it is better that you don't |