Topic Title: SkyLords' return (Simple Topic)
Topic starter: Iiridayn
Topic started: 22:36:26 15th Oct 2012
Posts: 49 Last post: 07:01:37 20th May 2013 by Wynn Sol
Iiridayn | Posted: 22:36:26 15th Oct 2012 |
Posts: 1643 Topics: 98 Location: United States Gender: Male |
I was reading some of the responses in the topic "Return" by zerohours and others, and my reply was getting wordy and veered somewhat off topic. At the same time, I felt that what I had to say was more broadly relevant, and ask a question at the end, and so felt that my reply deserved it's own topic.
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Tom Bomadial | Posted: 08:17:20 16th Oct 2012 |
Posts: 423 Topics: 76 Location: United States Gender: Male |
I go back to "Gallatic Empire" (if the spelling is rigth), which was before graphics. All text driven. When I tried to find out if that game survived I found this one.
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Wienisius | Posted: 09:05:48 16th Oct 2012 |
Posts: 90 Topics: 12 Location: Lithuania Gender: Male |
and i have a new idea, i write you Iiridian about this think.
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FORTRANshadow | Posted: 12:32:59 16th Oct 2012 |
Posts: 383 Topics: 17 Location: United States Gender: Male |
I think system clean-up could be greatly enhanced by both the gradual decrease in defense of unattended systems mentioned by Tom and the take-over of SPC systems with greater the 1M defense by AIF. Right now, there is no incentive to blast the old SPC systems with high defense (and some with turrets) because of the 10% point issue. |
Wizardro | Posted: 13:34:55 16th Oct 2012 |
Posts: 437 Topics: 100 Location: United States Gender: Male |
Maybe change the HW situation... (ultimately urge to have smaller hw counts) cause resource requirements based on "Occupancy" ie if you have 10 mil "People" (troops) you need X values of Silicon, Hydrogen, Uranium, gold etc to assure "survival" this would not only keep people from just putting TnE on a planet with 70 turrets but it would also give an incentive to attack a planet with lots of RES!
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Gato | Posted: 14:32:47 16th Oct 2012 |
Posts: 4 Topics: 0 |
Get rid of HW's completely. Set up much lower troop & energy limits on planets and get rid of the ability to be "defeated" and let players come up with new strategies to staying alive without masses of defenses piled up. Active players will still be difficult to completely wipe out and good clans will keep a player going even without any planets.
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Tom Bomadial | Posted: 17:23:57 16th Oct 2012 |
Posts: 423 Topics: 76 Location: United States Gender: Male |
On detecting ships in the area, I am not so sure this is a good idea. While there have been times I wish for it, over all it might prove cumbersome to program and in the end more then likely would not change the results much. Players would just keep ships out of the scan distance of a planet.
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General Stonewall | Posted: 17:27:47 16th Oct 2012 |
Posts: 2187 Topics: 23 Location: Costa Rica Gender: Male |
I like Wiz's idea, it gives much more of an actually "ruling an empire" feel. I also think that if we could get low morale causing revolts on old HWs mabe turning them in to Greens with the res as is on them?
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Tom Bomadial | Posted: 17:47:30 16th Oct 2012 |
Posts: 423 Topics: 76 Location: United States Gender: Male |
Crazy ideas-
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Gato | Posted: 18:01:08 16th Oct 2012 |
Posts: 4 Topics: 0 |
What the game really needs is players first and foremost. I'm going to get into contact with a few small gaming blog sites and see if I can start getting some interest in Skylords. We need to develop a community, not just veterans playing against each other.
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General Stonewall | Posted: 18:10:20 16th Oct 2012 |
Posts: 2187 Topics: 23 Location: Costa Rica Gender: Male |
Gato yes and no. Yes a lot of the old HWs are know by most of the vets but none of us really keep an eye on all of them all the time, we just squirl the coords away until we need them.
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