Gato | Posted: 18:17:28 16th Oct 2012 |
Posts: 4 Topics: 0 |
@GS: You suggested using low morale to determine which players would have HW's turned into Greens. Its extremely easy to track who has low morale using the 'Statistics' page.
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General Stonewall | Posted: 18:29:47 16th Oct 2012 |
Posts: 2187 Topics: 23 Location: Costa Rica Gender: Male |
Well it is is just an idea these are all good points to bring up. Morale is worthless stat right now so it seems to be the best way to make alterations to the existing game.
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Gato | Posted: 18:40:04 16th Oct 2012 |
Posts: 4 Topics: 0 |
I'd like for morale to do something also, but not just positive morale. I'd like negative morale to do something as-well.
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Maaak2 | Posted: 18:56:58 16th Oct 2012 |
Posts: 254 Topics: 14 Location: United States Gender: Male |
Players that are away for x months time will have a gradual decrease in morale therefore a decrease in energy on their HW's of 10 mil or more due to the lack of leadership guiding the operation of their power factories.
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watupdogg | Posted: 06:47:02 17th Oct 2012 |
Posts: 2391 Topics: 346 Location: Portugal Gender: Male |
Here's an idea. Make attacking easier or what it used to be like. Back when we had no turrets and the shields weren't thought of, hws were rarer. Bring us back to those days because they were fun. I remember being able to see an attack in the news and pirating millions of troops, now those were probably the most fun and exciting times. Now attacking is so tedious and boring. Victory for the attacker is almost guaranteed and it takes the adrenaline out of it. The fix for this is simple as well. Make it so we can scroll down more than 50 ships. Another thing we can do is maybe lower the amount of turrets we can build on new hws. I'm not one for changes but the buildings and turrets were changes made to this game and it seems that the game started to die after they were implemented, so why not make it how it used to be. |
Tom Bomadial | Posted: 07:34:08 17th Oct 2012 |
Posts: 423 Topics: 76 Location: United States Gender: Male |
If there is a major flaw, IMHO, it is that there are no points for defence except when a fighter attacks and is distroyed by a turrent. This makes defending a planet pointless. High defense planets are needed only to protect production resourses.
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cwpick1 | Posted: 16:20:26 17th Oct 2012 |
Posts: 95 Topics: 19 Location: United States Gender: Male ISP: Qwest |
i like this
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General Stonewall | Posted: 17:23:23 17th Oct 2012 |
Posts: 2187 Topics: 23 Location: Costa Rica Gender: Male |
I like the idea of a point system for the defender, that's interesting.
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Tom Bomadial | Posted: 08:26:42 18th Oct 2012 |
Posts: 423 Topics: 76 Location: United States Gender: Male |
It would seem after some thought, that if points were to be given for defense, it should be worked out so that there are less points for it and that the player has to be active to earn them. The reasons are simple-
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Shadow Stalker | Posted: 08:53:43 18th Oct 2012 |
Posts: 11468 Topics: 322 Location: United Kingdom Gender: Male |
so the question then Tom is how do you define an active player
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