Tom Bomadial | Posted: 12:21:28 18th Oct 2012 |
Posts: 423 Topics: 76 Location: United States Gender: Male |
How to define an active player is a difficult one!
|
General Stonewall | Posted: 16:50:58 18th Oct 2012 |
Posts: 2187 Topics: 23 Location: Costa Rica Gender: Male |
Humm...well we do have many "active" players that check in an other wise fly under the radar.
|
EL | Posted: 14:07:35 19th Oct 2012 |
Posts: 1705 Topics: 182 Location: United Kingdom Gender: Male |
"I think the definition of active should be based on how long it has been since their last log in. Maybe if you go 30 days with out logging in you're "inactive" untill you log in again"
|
Iiridayn | Posted: 01:59:42 20th Oct 2012 |
Posts: 1643 Topics: 98 Location: United States Gender: Male |
I've typically used 2 weeks since last login so far - for example, after that point you start losing resource production.
|
Tom Bomadial | Posted: 07:18:40 21st Oct 2012 |
Posts: 423 Topics: 76 Location: United States Gender: Male |
Would it be possible to put inactive players planets (or some of them) into stasus (sic)?
|
Cajin Von Sian | Posted: 22:51:56 30th Oct 2012 |
Posts: 495 Topics: 79 Location: Angola Gender: Male |
To refer to the original question of what games we like, SL was the first MMOG I played and I loved it, when it crashed I looked around a bit trying to find something else and mainly found a bunch of irritating games where you'd get the crap beat out of you after a week and you had to typically micromanage building towns or researching (I'm not a sim fan, I prefer the strategy and action). So SL has always been my favorite and I'm no longer playing anything to focus more on family and religion, but could see allotting a little time to this if it is revived with some changes.
|
Iiridayn | Posted: 02:34:58 2nd Nov 2012 |
Posts: 1643 Topics: 98 Location: United States Gender: Male |
Morale - sounds like a good place to start adding morale code - note that crushing newbies does hurt morale.
|
EL | Posted: 04:37:37 2nd Nov 2012 |
Posts: 1705 Topics: 182 Location: United Kingdom Gender: Male |
"My thinking long term is - we might drop nearby planets, since with the random curves it would be hard to check daily, replacing it with probing instead for target acquisition. Ships can iflight wherever as before, but once they reach their target they do not burn after it by default (no rotation for ships). Since invisible ships tend to be used as bookmarks, they can serve as warp anchors. Warp drive can not target anywhere without a beacon - and a beacon can be probed (perhaps anything can be, but beacons can be detected at range - active vs passive probes). Planet beacons can be toggled, maybe another building, or just an option, and anything you own with a beacon shows up in warp locations (but not coordinates)."
|
Cajin Von Sian | Posted: 19:06:14 2nd Nov 2012 |
Posts: 495 Topics: 79 Location: Angola Gender: Male |
"Do I need to do more for attacking? "
|
EL | Posted: 14:41:51 19th Mar 2013 |
Posts: 1705 Topics: 182 Location: United Kingdom Gender: Male |
Why did this topic go dead |