Shadow Stalker | Posted: 16:58:05 30th Mar 2006 |
Posts: 11468 Topics: 322 Location: United Kingdom Gender: Male |
yep everyone feels smarter than me which means my incredibly stupid plan to make myself look stupid seems to work
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Naltsa Abe | Posted: 17:10:00 30th Mar 2006 |
Posts: 1600 Topics: 236 Location: United Kingdom Gender: Male |
LOL Thanks Demon
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Iiridayn | Posted: 05:16:31 1st Apr 2006 |
Posts: 1643 Topics: 98 Location: United States Gender: Male |
Meh, I've certainly got to credit Infatagable's apparent intelligence and bravery (I know I wouldn't be able to argue with somebody with as many posts as SS as a newb ;P). My personal feelings about a reset are that it simply covers up an unscalable design. I may simply be weird in wanting it to be nice and scalable, but I'd personally rather focus on redesigning the game to make a reset unnecessary than creating a periodic reset. Also, one of the strengths of SkyLords as an online game is that there aren't resets -- you can save up to be powerful. Personally, I'd find a game that regularly wiped out all my progress a tad frustrating to play ;P. (It's one of the things that drew me here to begin with ).
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Professor | Posted: 08:11:13 1st Apr 2006 |
Posts: 5830 Topics: 405 Location: China Gender: Male ISP: MSN |
I agree. I prefer games where there are periodic recognitions of success, like we have here, but also the ability to build up something of value over time to be spend in conquests or gaining points at a time of the player's choice. A reset removes a degree of flexibility or choice regarding timing of spending resources.
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Dregnaought | Posted: 09:31:08 1st Apr 2006 |
Posts: 150 Topics: 15 Gender: Male ISP: Verizon |
It is clear that a reset would hurt those that built this game.
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MinderBinder | Posted: 14:43:25 1st Apr 2006 |
Posts: 1599 Topics: 54 Location: United States Gender: Male |
Well I wish to spread my words of love.
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