Iiridayn | Posted: 11:36:55 3rd Mar 2006 |
Posts: 1643 Topics: 98 Location: United States Gender: Male |
SP planets don't leave with inactive noobs anymore so that won't be a problem. Also, giving to inactive players should have a permanant fix soon as well, so I don't see that as being a major issue either.
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Filas | Posted: 16:16:05 3rd Mar 2006 |
Posts: 2042 Topics: 148 Location: Lithuania |
"SP planets don't leave with inactive noobs anymore"
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Zerohours | Posted: 16:32:05 3rd Mar 2006 |
Posts: 2443 Topics: 287 Location: Canada Gender: Male |
how but a script that turns off planet accepting bigging of month?
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Filas | Posted: 16:44:07 3rd Mar 2006 |
Posts: 2042 Topics: 148 Location: Lithuania |
there can be many players who turn on accepting planets just after beginning of the month and then go inactive...
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mythics | Posted: 17:43:05 3rd Mar 2006 |
Posts: 851 Topics: 69 Location: United States Gender: Male |
idea bad, very very bad. it is hard enough for me to hold on to anything above 14x (from 10x) just because of the shear time it takes. that is A LOT of time for a single ity bitty probe to come along and detect my precious 14x system, let alone a 17x or dare i say it... a 20x which would take ten months of time holding on to it. it is hard enough to find SP confed over 13x so it seems like there is a natural limit to how high SPC is going to get anyways, so just leave that little extra bonus of finding a higher production SPC.
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General Stonewall | Posted: 21:04:20 3rd Mar 2006 |
Posts: 2187 Topics: 23 Location: Costa Rica Gender: Male |
Mythics has a good point.
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Duo Maxwell | Posted: 21:19:12 3rd Mar 2006 |
Posts: 3584 Topics: 140 Location: United States Gender: Male |
I had a good idea for how to limt obliteration....but unfortunately the system I devised is very VERY hard to add into the game
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Professor | Posted: 22:07:55 3rd Mar 2006 |
Posts: 5830 Topics: 405 Location: China Gender: Male ISP: MSN |
Oh yeah, right, I know if you have to have a skill to obliterate planets, everyone will complain bitterly!
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kotica | Posted: 00:36:24 4th Mar 2006 |
Posts: 935 Topics: 84 Location: United States Gender: Male |
filas - i stand corrected. but active/inactive if its a players coordinates I treat as known and try and guess if the inactive one is multi or newb that moved on.
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Iiridayn | Posted: 03:19:15 4th Mar 2006 |
Posts: 1643 Topics: 98 Location: United States Gender: Male |
@Filas: They get deleted, not pop back in (people complained about the planet count ending up way too high... I fixed it ). And it can be done, just needs to be high enough priority above other fixes, etc.
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