Topic Title: Planet Aging (Simple Topic)
Topic starter: Professor
Topic started: 06:30:27 3rd Mar 2006
Posts: 47 Last post: 23:35:22 7th Mar 2006 by the twisted surfer
Professor | Posted: 06:30:27 3rd Mar 2006 |
Posts: 5830 Topics: 405 Location: China Gender: Male ISP: MSN |
There are many planets in the game that have been added which are owned by SP Confederation. One change I would like to see starting in the April round is to have planets stop increasing in production points unless they are owned by a player. The only exception to this would be uncolonized planets, which would also continue to increase in production points, but SP Confederation planets would remain at the same production point levels from round to round hereafter. All planets owned by any player would increase in points from round to round. It appears that this was the way that Zygi originally had intended the code to work for round updates, with only player planets increasing in production points based on the comments within the original code describing round updates. However, it was not done that way, so it does represent a relatively major change.
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Naltsa Abe | Posted: 06:35:29 3rd Mar 2006 |
Posts: 1600 Topics: 236 Location: United Kingdom Gender: Male |
Ok ok, If your gonna do something like this then, why not make planets REALLY worth defending, Allow player to Upgrade planets properly, e.g. Make them 20x's not including buildings
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kotica | Posted: 06:57:00 3rd Mar 2006 |
Posts: 935 Topics: 84 Location: United States Gender: Male |
that'll take all the fun out of discovering a high production planet. they'll only be other active players. which unless you pull a proffessor and dump alot of defensive resources on it. Since it is known to someone, that you probably offended by taking the planet, its not going to last long.
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Dregnaought | Posted: 07:18:21 3rd Mar 2006 |
Posts: 150 Topics: 15 Gender: Male ISP: Verizon |
Why not have new systems (planets) added as ones are obliterated?
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Bielka | Posted: 07:24:51 3rd Mar 2006 |
Posts: 557 Topics: 47 Location: Lithuania |
agree with kotika
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Berserkas | Posted: 07:35:30 3rd Mar 2006 |
Posts: 1515 Topics: 32 Gender: Male |
me neither
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Reiver Demon | Posted: 07:38:32 3rd Mar 2006 |
Posts: 600 Topics: 15 Gender: Male |
profs idea
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Hope | Posted: 08:38:07 3rd Mar 2006 |
Posts: 6522 Topics: 415 Location: United Kingdom Gender: Male |
I also agree with kot
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Filas | Posted: 10:01:02 3rd Mar 2006 |
Posts: 2042 Topics: 148 Location: Lithuania |
kotica is wrong in something:
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Iiridayn | Posted: 10:32:49 3rd Mar 2006 |
Posts: 1643 Topics: 98 Location: United States Gender: Male |
It also raises the value of high x planets somewhat. Currently, people tend to simply obliterate high x planets. By reducing the number of them, they become more valuable. Plus, it didn't used to be that there were any SP drops at all, so this is hardly a completely new situation ;P. If it was so easy to defend high x planets, I'd argue that it would already be done -- players can only spread themselves so thin. Currently, that they are obliterated indicates to me at least, that there are far too many of them floating around ;P.
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Filas | Posted: 10:47:11 3rd Mar 2006 |
Posts: 2042 Topics: 148 Location: Lithuania |
also I see some paradox if SP planets would have no change in production points while player planets has - means you can find a noob system with 2 planets 10x (player planet and green planet) and one planet 9x (SP planet)
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