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Topic Title: How Do Buildings Work? (Sticky Topic)

Topic starter: Professor

Topic started: 12:14:47 2nd Jan 2006

Posts: 74 Last post: 05:59:48 27th Nov 2009 by TallDude3rd

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Professor Posted: 12:14:47 2nd Jan 2006

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First, it is helpful to read the screen at the top of the buildings page. You will learn that you need 15M defense PER LEVEL of buildings to be built (so level 2 needs 30 million, etc.). This applies to Warp Deflector as well. You don't have to keep the defense there for the buildings to work, but you need to have it there while they are building.

Turrets are different from other buildings in that they require 1 million defense PER TURRET to be built. You also have to have 1 million defense per turret for them to fire at attacking ships. However, you can build 100+ turrets and then drop down defenses, but only the number of turrets representing one per million of defense will fire at attacking ships.

Ammo for turrets is uranium, and it must be on the planet for turrets to fire. You will need 5k uranium PER SHOT even though turrets only do an average of 5k damage per shot (actual damage can be 0k, 2.5k, 5k, 7.5k, or 10k per turret, but average damage is 5k). A reasonable rule of thumb is to have 20k uranium on the planet per turret so your turrets can have multiple shots against invading fleets. So, for 100 turrets, you should have 2 million uranium as ammo.

You can only build one building at a time on any of your planets. If you are already building something, including turrets, and then try to build something else, you get an error message. Also, if you do not have enough resources to building a building, you get an error message. The cost to make each building is shown on the buildings page (where G = Gold, I = Iron, and S = Silicon).

Most buildings (other than turrets and warp deflector) modify production points. On your planet production page, the resource update amounts include the effect of buildings, but the production points shown as choices to modify are only for the planet based production. Maximum shields are 20, so if you have more than 20 unallocated production points (possible with a shield generator and a high production point planet), then the excess production points will be unused.

If I forgot something, someone else can add to this topic in posts that follow.




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Frost Monarch Posted: 12:18:25 2nd Jan 2006

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you dont have to have the def while building just when you click the button.




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FBI Posted: 13:35:55 2nd Jan 2006

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Every time a turret shoot it takes 10.000 uranium? I read somewhere that was 1.000 uranium... please someone give me confirmation..




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Hope Posted: 14:14:55 2nd Jan 2006

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2 shots of 1.5k uranium each i believe




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Devona Posted: 14:16:33 2nd Jan 2006

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Also u should be able to build on different planets at the same time.. just my opinion. On the same planet, no. But why not different planets ?




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RedKnightComet Posted: 14:18:30 2nd Jan 2006

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Hope it's 10k per shot




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Hope Posted: 14:25:47 2nd Jan 2006

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Really?
Lol good thing this topic is here then :D




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Bigman Rick Posted: 15:11:57 2nd Jan 2006

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with the level 2 fusion reactor and shield generator how do resources go is it +3 -3




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Professor Posted: 15:46:32 2nd Jan 2006

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Okay, sorry. The correct answer, verified in the code, is 5k uranium per turret attack now.

Each turret fires multiple times with less uranium used per shot than this, but the net effect including risk of missing is turrets use 5k uranium per fighter or assault that they shoot at and they do 5k damage on average per shot.

As to the fusion reactor question, which is really a question about all buildings, each level adds (or subtracts) the number of the level to production points. So, level two fusion reactor adds +1 for level one and +2 for level two, to give +3 for energy (and -3 for hydrogen).




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Professor Posted: 15:48:45 2nd Jan 2006

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As for Devona's question, I believe that most players do not have so many planets with large defenses that they need to build on more than one planet at a time. Also, this gives just a slight equalizing effect to players who do not have lots of HWs to build on.

Yeah, it is annoying waiting, but it also gives you something to look forward to as well.




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Filas Posted: 16:04:40 2nd Jan 2006

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so if I'd have 100 turrets and my planet would be attacked by a fighter, will all turrets shoot and I'd loose 500k uranium just to destroy that fighter?




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