Bert2 | Posted: 18:23:18 30th Oct 2005 |
Posts: 2477 Topics: 101 Location: United States Gender: Male |
No we won't. no one ever had a bunch of mini Hw's ever in SL history. If i didn't think this was going to get worse I wouldn't be up on my soapbox. But I know people who are burning their Hw's up training and are not planning on replacing them for the little bit that Having a Hw will bring. The market is being fixed and that will help some but not all. The prob is that New hw's are not being made. Training has been accellerated and bigger and bigger Hw's are falling and not being replaced. More and more player are playing without a HW. You can follow it from there. And then again there is always the question.
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Arcanix | Posted: 03:17:31 31st Oct 2005 |
Posts: 2036 Topics: 129 Location: Portugal Gender: Male |
if you make defense buildings cheap(at least i will) build them all in my production planets, so more 25 mini-hws . You got a point when you say its hard to gain points from someone with no hw, but that what this post is all about, making peple building hws. i think the market fixes would help alot and i like some of the otehrs players ideias so there is no need to change any formula or the gameplay, just wait until all changes are made. |
Rukna Baisioji Akis | Posted: 04:07:38 31st Oct 2005 |
Posts: 1374 Topics: 103 Location: Lithuania Gender: Male |
Agree with Arcanix. Market change will make a great effect. Points for resources will make a great effect. Buildings will make a great effect. So leaves only keeping resources in ships, (my fourth point was made in the other topic about this).
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Bert2 | Posted: 08:02:11 31st Oct 2005 |
Posts: 2477 Topics: 101 Location: United States Gender: Male |
This is why I hate having two topic on the same thing. Defensive building are in the work but are no where near ready for any kind of implimentation. Maybe in feb or march. Even then we're not sure what they will look like. This is one of the reasons I'm against raising the def formula for the assaults. Because with all thats comming attacking will get harder and I think its premature monkey with that.
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Rukna Baisioji Akis | Posted: 09:20:57 31st Oct 2005 |
Posts: 1374 Topics: 103 Location: Lithuania Gender: Male |
I can answer to your bored question: NOHOW
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Bert2 | Posted: 09:46:47 31st Oct 2005 |
Posts: 2477 Topics: 101 Location: United States Gender: Male |
Look I live on the support forum I know almsot all of the angles because I've brought most of them up or worked on them. So....
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Dios | Posted: 10:42:43 31st Oct 2005 |
Posts: 2511 Topics: 165 Location: United Kingdom Gender: Male |
I support the ideas of this...however they're not neccessarily a problem, Vietnam wasn't fair, but that didn't stop the Viet Cong using Geurilla warfare against the Americans, I suddenly don't see the problem in making yourself as small a target as possible...
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Bert2 | Posted: 11:17:55 31st Oct 2005 |
Posts: 2477 Topics: 101 Location: United States Gender: Male |
I don't care one way or the other either. Vietnam wasn't fair thats real life. But the this is a game it is supposed to be fair or else why are we playing. And if we were doing the Vietnam as an online game with only two players US vs VC I'd have nuked the north to glass, poison gassed all other territories that I didn't control then institute a harsh rule and marshall law until the VC were all dead. Then the vc wouldnt be a threat. This is not possible in RL but a game should be balanced. If its not fair to all then we have a problem. If we decide to let peolple attack HW for big points and not be able to be attacked back then we have an unbalanced game. If everyone gets rid of their HW's then this isn't a problem any more as it is Gorilla vs Gorilla but the game will be alot different than what we play now. All I want to know is what does everyone want to do. We really need a poll. If we want to save Hw's and that style of play we need to balance it. If not then we let the slow progression of play continue for a year or so then figure out what to do when there are no more hw's to attack. But if we do and everyone b!tches about it later then no one who plays that style should get a say so as to how to fix it. Oh and I get an unlimited I told you so.
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Professor | Posted: 21:45:24 31st Oct 2005 |
Posts: 5830 Topics: 405 Location: China Gender: Male ISP: MSN |
I obviously would like to see HWs more valuable, but I do not want to take actions which will:
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Iiridayn | Posted: 21:47:04 31st Oct 2005 |
Posts: 1643 Topics: 98 Location: United States Gender: Male |
Bert, I think you're missing the point... Also, I am strongly opposed to forcing anybody to do anything, though I don't mind making something (such as homeworlds) a strategic imperative. Back when, players also did not have to have a homeworld... Most did because there were good reasons to. I would rather ensure that there are good reasons to keep a homeworld, than to arbitrarily force players to keep one. The goal is balance, not imbalance. (Also, to see what a mess giving points for posting makes, check out Gaia).
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