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Professor Posted: 21:49:06 31st Oct 2005

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I agree. You said it much better than I did, but the thought is similar to my thoughts as well.




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Bert2 Posted: 08:28:36 1st Nov 2005

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No one should have to have a HW. If you want to be a pirate or someone else who want to be a rogue, fine you will not greatly effect the game or ever win the round. No player in the Old Sl without a HW won a round. But the major attackers need to have a HW. If not then No one will it would be silly. FLAT OUT. If you want to attack HW's you need to have a HW to be attacked. ANd as for everyone who razed theirs to the ground good for them they gained alot of points.

What I want you two to think on is, If I and every other HW owner left raized our Hws and built up a Huge fleet and decided to go after the guys currently with no HW. Who Would We attack? and How would we win with the big points like they are now if we have no targets to go against? I don't care if I can't find them but if they don't have one then all you are doing is Painting a big red target on MY chest and asking me to sit here and take it with no recourse or raze my hw to the ground. And in order to win all the other guys with big red targets on their chests have to attack each other if we want to win. We are the Only ones who lose twice. Where is your balance here? It was an Admin decision that caused this. Your Fix turned into a Bug. Now fix the bug.

To keep it fair here's what I propose. Since HW's are not necessary and people are not keeping them and I can't get any more than production value for capturing planets of guy with no HW. Then they should not get more than production value points for capturing any of mine. No Players planet should be worth more to capture than "your" highest def planet. That seems very fair. If you don't want a HW no problem, But don't penalize me for having one. And don't make me "worth more to attack" than anyone else. Everyone's planets should be worth the same or maybe link it to their production points. This keeps it all equal. You don't have to have a HW and you can attack everybody but gain little or no points just like we have to do against you. That seems fair.

I know people are going to say, I put all of my time and troops into my assaults why is this fair? Thats easy. Attack your highest def planet. now attack mine. See the difference in points? And that is all I can hope to gain from you times 50 if I even manage to take all of your planets. Why would anyone ever build up a huge fleet to attack you? And would you really be happy if you couldn't gain any more points that that if we all got rid of our HW's .




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Arcanix Posted: 09:27:55 1st Nov 2005

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then for you the problem are the points?


Bert2 Posted: 09:47:53 1st Nov 2005

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Yes, that is where the problem ultimately lies. Everything is done for the points. Everyone wants to win don't they. And shouldn't everyone have the same chances to win as everyone else?




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Professor Posted: 11:59:35 1st Nov 2005

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Yes, they should. And, you are also right that fighting without any HW does seem unsustainable. Yes, there should be a limit on points you can get in a round for attacking.

This is an interesting idea. You can attack anything you want, with or without a HW, but you will be unable to get points for doing so if your own defense is too weak.

I'd be interested to hear what others thoughts are on this issue. Also, another thought might be to have ships assigned to HWs, but to have that HW assignment transferred to another HW if you have another such planet available. The transfer could only happen to a planet with at least a 5 million defense. New players could be given a defensive structure on their first planet that has 5 million defense, like a fortification (defense without troops or energy, so not mobile, and only on their initial planet), which would given them a starting "safe" (barely and marginally safe at least) homeworld.




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Arcanix Posted: 12:37:24 1st Nov 2005

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i don't agree with any of the ideias above, also i don't agree with empire points and atatck points :(


Professor Posted: 13:37:23 1st Nov 2005

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Okay, don't agree. No everyone has to agree. Enough players have to agree to make it worth doing, but not everyone has to agree.




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Professor Posted: 13:38:45 1st Nov 2005

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Personally, I don't agree with allowing the game to decay either. We have much less building than attacking now. Bert is right. We have a problem, and it needs to be fixed. Not agreeing is fine, so long as you have a viable alternative solution that other players agree is better.




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Arcanix Posted: 13:51:57 1st Nov 2005

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proffessor, i already said i like bert ideia, but now you want to have empire points, and attack points???also transfering ships from one hw to another??, have you though on that for a moment?, i just need to get a transport move resources from a planet to another, so that im able to move a ship??,i really don't see the point on this :shrug:


Professor Posted: 14:34:29 1st Nov 2005

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We have points for having resources already now. That change was approved by SL council, but some players have suggested we split out points separately so we can see points from holding assets clearly differentiated from points for attacking and destroying assets.

Transfering ships means auto reassigning HW, so ships are not destroyed if you have another HW available. I think it is preferrable if you have more that one possible HW than having ships all be obliterated. If we have ships assigned to planets, without any type of safety net and with all the bugs of the old code, we are going to have a LOT of ships lost due to bugs as well as due to mistakes. Since I do not like this idea, I am not going to be restoring any lost ships. You want ships reassigned to HWs, fine, but it is with all the original code including bugs, and you take your chances.




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