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Filas | Posted: 15:56:40 23rd Sep 2005 |
Posts: 2042 Topics: 148 Location: Lithuania |
I got a lot of credits
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Zerohours | Posted: 15:56:55 23rd Sep 2005 |
Posts: 2443 Topics: 287 Location: Canada Gender: Male |
this is dumb....
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Iiridayn | Posted: 22:20:02 23rd Sep 2005 |
Posts: 1643 Topics: 98 Location: United States Gender: Male |
From what I can tell credits are being awarded normally. zerohours, check your PMs.
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Iiridayn | Posted: 23:56:39 23rd Sep 2005 |
Posts: 1643 Topics: 98 Location: United States Gender: Male |
Okay, I threw another link to the market from the planet (singular) screen, under Planet Management. The planet for the market will automatically be the one you were currently using.
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Professor | Posted: 00:21:34 24th Sep 2005 |
Posts: 5830 Topics: 405 Location: China Gender: Male ISP: MSN |
Zerohour, check your credits again. The system shows that you got credits for sales.
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Zerohours | Posted: 04:13:51 24th Sep 2005 |
Posts: 2443 Topics: 287 Location: Canada Gender: Male |
ok thx....
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Iiridayn | Posted: 03:36:32 25th Sep 2005 |
Posts: 1643 Topics: 98 Location: United States Gender: Male |
Okay, market now buys at the market minimum price instead of your price if you sell for less than the minimum.
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Filas | Posted: 03:41:23 25th Sep 2005 |
Posts: 2042 Topics: 148 Location: Lithuania |
so what about the limit for res whivh one player can put into the market? As now I already can see millions of res which are just safely put into the market instead keeping on planets or ships, as it cost nothing and is absolutely safe.
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Iiridayn | Posted: 04:13:45 25th Sep 2005 |
Posts: 1643 Topics: 98 Location: United States Gender: Male |
Currently under discussion. The fix I just made involved changing 1 line of code. Implementing market resource limits involves another SQL query, and at something like another 15 lines of conditions besides ;P. So it will take a bit longer, and alternatives are also under discussion (such as taxing on offer/sale, taxing per time unit, dropping the price per time unit, limiting total offers on the market, not letting players buy their own resources, limiting access to the player's own resources, and limiting total resources on the market (Note: some of these are not currenly under consideration, and were only thrown in for variety)). One or some of these might end up being used, and implementing a partial solution muddies the code and makes the game look inconsistent. So please be patient with me ^_^;.
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Filas | Posted: 04:27:50 25th Sep 2005 |
Posts: 2042 Topics: 148 Location: Lithuania |
"such as taxing on offer/sale, taxing per time unit,"
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