Dire Wolf | Posted: 16:45:50 8th May 2024 |
Posts: 1813 Topics: 12 Location: United States Gender: Female |
Maybe you could introduce the bank like an actual bank, where they would guarantee a certain amount but anything over that is a risk but could be invested to earn more (at the risk of losing it all if it's pirated or the "stock" crashes)
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EL | Posted: 19:54:45 8th May 2024 |
Posts: 1705 Topics: 182 Location: United Kingdom Gender: Male |
A way to offset the negative effect on this for long term active players stock piling could be another ship that Fatelords introduced towards its end...
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Iiridayn | Posted: 17:57:36 9th May 2024 |
Posts: 1643 Topics: 98 Location: United States Gender: Male |
A hyperjump capable fleet would quite likely change game balance significantly wrt attacks, and not substantially change cans in space or their defense. I expect they are already hyper capable, and thus can move around with minimal difficulty, and would likely all be stashed at different coordinates.
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Iiridayn | Posted: 17:58:50 9th May 2024 |
Posts: 1643 Topics: 98 Location: United States Gender: Male |
Re Cajin, what kind of balance between range and window seems reasonable to you for an active player to effectively defend?
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Cajin Von Sian V | Posted: 18:58:29 9th May 2024 |
Posts: 13 Topics: 12 Location: Angola |
The thing is, if you stick a bunch of transports out in deep space with 50 probes in front of them, and better yet, 50 probes and then 55 shield trannys, people won't be able to pirate them- and the travel time to get out there with a fighter or a group of fighters if have the shield, to take them out would be quite awhile- not to mention if you just wait, see someone do a probe in deep space, then jump your ships to that area afterwards- how long till someone else gets around to probing that area?
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Iiridayn | Posted: 23:23:42 9th May 2024 |
Posts: 1643 Topics: 98 Location: United States Gender: Male |
@Cajin: I'm not sure which "how it used to be" you're referring to - there have been quite a few balance changes to assaults. 2500% XP would certainly make HWs much easier to kill though, I agree. I do not believe there have been any recent shortlisted proposals about changing the balance of planetary attack and defense. While that could happen some day, for now I'm fairly happy with the balance. Well defended planets are "somewhat safe", which correlates well with game design goals.
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Cajin Von Sian V | Posted: 12:03:39 10th May 2024 |
Posts: 13 Topics: 12 Location: Angola |
The how it used to be was partially before my time I think, in that you could trade with page numbers of ships I believe at some point, but that had been changed like I said before my time. And professor found out the hard way that it was still possible to kill page numbers of ships when he had the bet that he could take out the one LTC planet, and that was changed after that so you could only attack the first page of ships. So if that does not change and we can only see the first page of ships, then like I said, it is easy enough to block trading of the banks with some probes.
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Iiridayn | Posted: 12:25:46 11th May 2024 |
Posts: 1643 Topics: 98 Location: United States Gender: Male |
It sounds like you are suggesting a very small window for counterplay - essentially none, and only defense. I would like to introduce counterplay options to various systems, including homeworld attacks, instead of only passive defenses, to make direct player interactions more valuable. The problem I'm facing is that shorter windows are similar to no window, and too-long windows substantially reduce the viability of an action. Other counterplay options are possible, such as instant scanning of empty space and analysis taking longer for ships found - perhaps that player's last login up to some cap.
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Iiridayn | Posted: 04:37:04 27th May 2024 |
Posts: 1643 Topics: 98 Location: United States Gender: Male |
Building on the third post from the top, I think this idea pairs nicely with suggestions for a bank system with upkeep. The UI will definitely have to be improved to better communicate home planets and what that means via consistent subtle cues (since overt ones aren't read, though we'd have those too).
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