Topic Title: Upcoming Feature: Ship Scanner (Sticky Topic)
Topic starter: Iiridayn
Topic started: 17:15:19 3rd May 2024
Posts: 19 Last post: 04:37:04 27th May 2024 by Iiridayn
Iiridayn | Posted: 17:15:19 3rd May 2024 |
Posts: 1643 Topics: 98 Location: United States Gender: Male |
Many years ago Professor and I made a change to the code to decrease the importance of "homeworld" planets. Previously, all ships were tied to a planet home base, and when that base was lost, all ships tied to that planet were immediately scuttled, no matter where they were. On the one hand, this behavior was quite confusing for many players, and caused a lot of frustration. On the other, it provided strong reasons to keep at least one extremely well defended planet, so you could hold on to your transports and trained assaults.
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Iiridayn | Posted: 17:42:48 3rd May 2024 |
Posts: 1643 Topics: 98 Location: United States Gender: Male |
Current considerations:
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Iiridayn | Posted: 14:18:06 5th May 2024 |
Posts: 1643 Topics: 98 Location: United States Gender: Male |
Another thought, which could be tied to this or another solution to the same problem. Instead of deleting ships when their homebase is captured, provide the attacker with their names and coordinates once at the time of capture. However, ships could avoid having a homebase in exchange for some form of upkeep.
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FORTRANshadow | Posted: 09:58:54 6th May 2024 |
Posts: 383 Topics: 17 Location: United States Gender: Male |
I think this would be a huge change in the game mechanics and would affect many players who have been building up resources for years. Yes, like me.
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FORTRANshadow | Posted: 10:05:49 6th May 2024 |
Posts: 383 Topics: 17 Location: United States Gender: Male |
Sorry for the multis. There was some kind of stutter in the connection, and Send "didn't work".
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MadMax1967 | Posted: 19:56:25 6th May 2024 |
Posts: 442 Topics: 53 Location: United States Gender: Male |
I agree with Fort. The vets have numerous bank ships around the galaxy and all this would do is hurt those that have been loyal to the game for years. I like the bank idea as there isn't enough hws to hold all the resources some of us have acquired.
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MadMax1967 | Posted: 19:57:36 6th May 2024 |
Posts: 442 Topics: 53 Location: United States Gender: Male |
and why can't I edit my post now?
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EL | Posted: 16:39:41 7th May 2024 |
Posts: 1705 Topics: 182 Location: United Kingdom Gender: Male |
I like the idea as adds an incentives activity for attackers and defenders.
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Iiridayn | Posted: 01:46:56 8th May 2024 |
Posts: 1643 Topics: 98 Location: United States Gender: Male |
Re editing posts, please let me know details. I was recently working on related code, so I may have broken something. Discord or email are best to contact me, as I have too many PMs in SkyLords to read new ones. (Edit: ah, Cajin helped figure it out - should be fixed now).
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Iiridayn | Posted: 01:59:22 8th May 2024 |
Posts: 1643 Topics: 98 Location: United States Gender: Male |
Ah, also re FORTRANshadow, a banking system with a percentage monthly upkeep is also an appealing idea, though it would have to be carefully balanced to avoid the same problem Bert mentioned (too cheap) while being useful enough to justify development time (too expensive).
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Cajin Von Sian V | Posted: 08:52:15 8th May 2024 |
Posts: 13 Topics: 12 Location: Angola |
With the current systems of attack/piracy there should be no concern for an active player regarding the ship scanners, other than the active assaults that are traveling around to capture planets. There are simple enough ways to protect yourself, especially for longstanding vets.
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