Winged Shadow | Posted: 13:20:20 16th Dec 2014 |
Posts: 226 Topics: 16 Location: United States Gender: Male |
yes
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Azazel | Posted: 02:42:00 17th Dec 2014 |
Posts: 19 Topics: 2 |
yes |
Naltsa Abe | Posted: 13:10:26 17th Dec 2014 |
Posts: 1600 Topics: 236 Location: United Kingdom Gender: Male |
yes
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Iiridayn | Posted: 14:57:58 17th Dec 2014 |
Posts: 1643 Topics: 98 Location: United States Gender: Male |
Marvel Magnum: I wish we had a game design document! ... I should write one . I don't know what Zygi had in mind when he first designed the game (though it was a 3rd or 4th incremental improvement on FateLords), nor do I know what kind of balance Professor was creating when he changed the game (market, buildings, etc).
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Winged Shadow | Posted: 19:02:45 17th Dec 2014 |
Posts: 226 Topics: 16 Location: United States Gender: Male |
I think it may have been a bit higher than that once
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Angel of Darkness | Posted: 09:20:31 22nd Dec 2014 |
Posts: 471 Topics: 34 Location: United States Gender: Male |
No, unless resource cap is raised on planets
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watupdogg | Posted: 14:50:43 22nd Dec 2014 |
Posts: 2391 Topics: 346 Location: Portugal Gender: Male |
I'm in favor of raising the resource cap as well, good idea^ |
Tom Bomadial | Posted: 14:15:11 29th Dec 2014 |
Posts: 423 Topics: 76 Location: United States Gender: Male |
There might be an easier solution!
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Cajin Von Sian | Posted: 17:40:59 29th Dec 2014 |
Posts: 495 Topics: 79 Location: Angola Gender: Male |
Think the % is an easier fix, just have to change a number in the program Iiri said, whereas volume you'd have to change the number and add in an option in the ship design page, and it would outdate all the current trained 500k assaults |
Tom Bomadial | Posted: 18:32:38 29th Dec 2014 |
Posts: 423 Topics: 76 Location: United States Gender: Male |
What ever-
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