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Arcanix Posted: 05:39:33 20th Oct 2010

Posts: 2036

Topics: 129

Location: Portugal

Gender: Male



One suggestion is that you can only attack up to 1 class down, so Class A can attack ships and planets of Class B and A, B can attack C B A, and so on.

This would work if class were determined by total points.


EL Posted: 09:24:58 20th Oct 2010

Posts: 1684

Topics: 176

Location: United Kingdom

Gender: Male



Had already been suggested by the programmer but I thnk council didn't like it.


blazecon0 Posted: 12:15:58 23rd Oct 2010

Posts: 144

Topics: 9

Location: United States

Gender: Male



why does there have to be a ship to warp 2? y cant we just keep a limited # of coords in our board computer that show up on the warp list?




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me naam is m Posted: 03:54:46 29th Oct 2010

Posts: 985

Topics: 37

Location: Netherlands

Gender: Male



Makes sense, would probably be easier to program too. How about it as a kind of upgrade in the secret techs screen where every coord costs, say, 20 creds per month?




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blazecon0 Posted: 21:46:27 5th Nov 2010

Posts: 144

Topics: 9

Location: United States

Gender: Male



or you get a # and can add with creds




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civillian1 Posted: 06:11:17 20th May 2013

Posts: 10

Topics: 0



i joined the game a few weeks ago and it might be usefull to put down my toughts of the game 'till now:

first of all, i used to play TDZK. Not sure if anybody knows it, but it was awsome and i doubt any browser game will ever be as good as it.
however, SL comes close :o and that part i loved from day 1.

i must say, the interface takes a while to get used to. You need to copy-paste to many coördinates to make the game smooth. Why not be able to save some coördinates? Would be usefull (however, thats more a personal note rather than something to keep new players playing).

you start with the tutorial, wich is perfect. but i think it's a bit too complicated. After finishing the tutorial it's all still a bit foggy.

i sepose that's the biggest tip i can give 'till now. The forum could use a litle cleanup too. Some topics (like this one) haven't been used for years. Thats a bad sign for new player, making the game look inactive. It might be a bit inactive, but no reason to try hiding it ;)

ask active players to ask their friends to join. This is the hardest part i think, because who wants to play browser base games anyway?

i sepose if you can work on those 2 things it will be a bit easyer to get new players and keep them playing.


Azazel Posted: 19:55:27 23rd May 2013

Posts: 19

Topics: 2



With any game, it is important to grab the interest of new players before they leave. Therefore, I believe that the following change would help to retain incoming players.

Make new players a bit overpowered. As I understand it, this game has very few active players. What could it hurt to make new players stronger to get in on the action quicker?

I understand that this type of game is a long-term strategic game that takes periods of time between attacks and such, but with such a small pool of players, how is this going to even be a fight?

If new players had planets with higher production points and access to more activities then they could get hooked more easily. Sure its easy enough as it is right now, but once you finish the tutorial and max your planets then what? There should be a noob version of the alien invasions and access to a warp as well. This could encourage them to use this feature more when they enter the real arena, adding the element of competition to the mix.

Basically, give the newcomer a thirst for blood. Let them have something to fight for when they leave the noob area.

That leads into a discussion for changes to the overall game. I like the alien invasion addition, but there should be more changes like that added to the game in order to retain interest. I understand that not everyone can invest the same amount of time into the game, therefore others may get ahead, but for those who are already heavily invested in the game (such as older players - vets?) they won't be affected because they are already so far ahead.

I've read tons of ideas for change in these forums, but none have been implemented as far as I can see. That can be due to a lack of a programmer, however, I'm sure many of us on here have contacts or some sort of way to contribute to the cause. Therefore, there should be a thread dedicated to actively contributing to the development of this game.

In that thread we could have some users working on visual designs such as images or other media that could improve the game. Others could provide working code that the developer could run on a separate testing server(this might be overstepping my bounds, I don't know much about the situation yet). What I think should be done is make small visual changes one at a time in order to show the active users that changes CAN be done and there is an effort to do so. Sure, it can be scary knowing that a small change could break the game, but apparently it is so inactive that the reward may outweigh the risks.


General Stonewall Posted: 13:20:07 9th Jun 2013

Posts: 2187

Topics: 23

Location: Costa Rica

Gender: Male



I like these ideas and think they could work well if we could get them incorporated into the game.




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The Dark Horse Posted: 10:12:30 29th Jun 2014

Posts: 98

Topics: 29

Gender: Male



need to make it faster i wait and wait and wait for enough troops to take a planet
on day 1 i only attack 3 planets then wait 12 hours to get enough troops to attack one more then wait another 12 to get another now i get more but it is sooooo slow


Kilel Posted: 13:21:25 30th Jun 2014

Posts: 907

Topics: 34

Location: United States

Gender: Male



If I recall correctly, they already tried making the game faster. It just didn't work out.




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