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Arcanix Posted: 09:00:05 27th Oct 2006

Posts: 2036

Topics: 129

Location: Portugal

Gender: Male



i will buy both of your transports for 2.5M iron if u don't want them :D


Cajin Von Sian Posted: 10:53:22 27th Oct 2006

Posts: 495

Topics: 79

Location: Angola

Gender: Male



I like the idea of having buildings stay when you capture a planet, think it would add a little more value to attacking and if you didn't want to keep it you could always sell it for a little more money. And to my non-programming mind it seems like it would not be too tough of code to change.


interiority Posted: 16:33:28 27th Oct 2006

Posts: 1238

Topics: 152

Location: Ireland

Gender: Male



yeah, like it.
also presents a nice dilema: put res on it and keep it: thereby giving your enemies the coords to your new HW, or get rid of a planet with free buildings...




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killer wolf Posted: 16:41:11 27th Oct 2006

Posts: 588

Topics: 26

Location: United States

Gender: Male



i also like it




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Arcanix Posted: 16:41:57 27th Oct 2006

Posts: 2036

Topics: 129

Location: Portugal

Gender: Male



i think it should be random, when u capture a planet u ahev like a chance (between 30% and 60%) to keep EACH building, meaning out of 10 building u would at least get 3, others would have been destroyed during attack, this prevent players from taking ow defense hws just for the buildings.


Rukna Baisioji Akis Posted: 01:41:45 28th Oct 2006

Posts: 1374

Topics: 103

Location: Lithuania

Gender: Male



I support all buildings should stay after the capture.




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Midnight Striker Posted: 06:35:55 28th Oct 2006

Posts: 301

Topics: 29

Location: United States



i think that new players should get a planet that has a deff of 50mill or so on it but it well not have the resoucess on it. Also it should be like the bz planets you cant send it to another player. But well have a time line of how long it well stay that way.




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Arcanix Posted: 06:35:59 28th Oct 2006

Posts: 2036

Topics: 129

Location: Portugal

Gender: Male



ok thenwhy am i building then, its cheaper to take ruknas hws anyway rofl :D


i think that new players should get a planet that has a deff of 50mill or so on it but it well not have the resoucess on it. Also it should be like the bz planets you cant send it to another player. But well have a time line of how long it well stay that way.

50M is too much and most of the new players never enter real arena so we would have 50M hws everywhere in a couple of weeks.


Rukna Baisioji Akis Posted: 07:25:18 28th Oct 2006

Posts: 1374

Topics: 103

Location: Lithuania

Gender: Male



"ok thenwhy am i building then, its cheaper to take ruknas hws anyway rofl :D "

There's one simple mistake some players do while attacking - they consider the price of attacing is what they use for attack.

Price of attacking involves future losses as well. Touching my planets is a very expensive movement ;)

Anyway, i'm not building all production buildings yet due to a number of hws that are still without any production building. So please wait half a year or something to capture nicely upgraded planet :D




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Arcanix Posted: 08:47:48 28th Oct 2006

Posts: 2036

Topics: 129

Location: Portugal

Gender: Male



i can see which ones u have been building on i will just take on of those ;)


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