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Baras Posted: 01:55:06 27th Oct 2006

Posts: 711

Topics: 62

Location: Lithuania

Gender: Male

ISP: Skynet



I am aggre with RBA.




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Naltsa Abe Posted: 04:30:20 27th Oct 2006

Posts: 1600

Topics: 236

Location: United Kingdom

Gender: Male



right ok, looking at it from the differing points of view here i can see that the problem is not as large as i thought

There is a post somewhere saying that if ships where upgradable then there would be vets massivly updating there ships, i ask this to who ever that was

A vet has the resources to build 500k's but instead chooses a 50k, this is due to the fact that losing a 50k is alot less hurtful than a 500k, if you could however upgrade that 50k then where is the problem, This solution would introduce newbs to trained 500k's alot faster, this would also in turn help them spend less troops as they have the power of the exp to spend less

I understand from other posts that bert, smartfox, and the professor have patiently spent time building up planets, and i can respect that, after all while they may be undefeatable they have payed for it. I agree with RBA's statement and i can sympathis with it, Ok so instead of changing assaults, which i might add i did say was TEMPORARY, how about this

*Note*
Capturing a planet with buildings means that the attacker KEEPS the buildings, would this not greatly increase the idea of attacking, this way you can capture a fully upgraded planet see the buildings and decide that this is worth holding, limiting the amount of homeworlds a player can have would i think be unfair as we already have a planet limit

I'm actually very impressed that people took the time to read the topic and also see my viewpoint, but i am also coming to see the other viewpoints, and i think that i was a bit harsh in my critism of the current system, at the end of the day they have worked very hard for what they have, and yes an older empire if properly managed would be able to recruit more troops quicker and also would get resources quicker

On the idea of giving newbs 500% attack power, sorry the power shift would be too great


There are problems with this game but as long as the power belongs in the hands of players who are capable of using it fairly and decently, i can no longer see a massive problem, it is true bert is very helpful to the clan and to SL, the homeworlds scattered around the galaxy are a pain when you find one, but if its that much of a problem, take them down

I like the idea of being able to see turrents greatly thou, this would indeed help players decide what to attack and would i believe greatly increase attacking strength compared, i also think that you should be able to see buildings, at the end of the day you would want to strike your enemy at their heart, and not at the arm


*Damn if only i could write uni essays this quickly*




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Naltsa Abe, The one, the only, the craziest welshman in the game!

You may have the troops and the assaults to go with them, but always remember....

I have crashed the server!!!

Arcanix Posted: 04:43:37 27th Oct 2006

Posts: 2036

Topics: 129

Location: Portugal

Gender: Male



Upgrading ships is a really bad ideia, instead a building to turn old ship into raw materials would be better, or at least when u upgrade it it gets 0exp no matetr what the experience was.

If u are concerned about newbie surviving in this game u should see it from their point of view, first thing a newbie should think of is a hw, a place to hold resources without having the risk of losing them (of corse theres always a risk), this is for what they will gather capture planets, secure planets by obliting chains, etc in their first month.

After their first month they already have knowledge about the game, they may not be perfect but they at least know what they are doing, but when they reach 2 stars do they really need help?, i mean in their 2nd month they have a decent hw, decent ships, soe of them might even have increased their planet limit, so what do they need?honestly i see nothing wrong about it.

Edit: the only 2 things i would agree to help newbie is giving them x10s instead of x9s wehn they start i mean we have or had x10s SP drops and newbies come out of newbie arena with x9s, can't understand this, also in their first planet when they finish the 10th (not sure if its the 10th or the 9th) mission give them 100k T to help them get 25 planets within 1/2 days.


Chaos Posted: 04:48:30 27th Oct 2006

Posts: 6679

Topics: 367

Location: Lithuania

Gender: Male



I think people are talking about the power gap here. A newbie will have a HW, but he won't be able to produce as much as a vet with 10+ maxed HWs. On the other hand I think it's OK. If someone invests much time into the game, it's normal that they get an advantage.




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Arcanix Posted: 04:52:23 27th Oct 2006

Posts: 2036

Topics: 129

Location: Portugal

Gender: Male



the power gap is between newbies and vets at least that what i think, already said top 15,20 or 25 credits award would fix this as well as removing interest in defensive resources.

Ps: remenber interest was made to make players put non-def resources on their hw, and interest on def resources is useles as long as we have non-def resources on a planet, we will always have the def resources there as well.


Naltsa Abe Posted: 06:17:03 27th Oct 2006

Posts: 1600

Topics: 236

Location: United Kingdom

Gender: Male



Maybe upgrading of smaller ships should give 0exp or a reduced one, i don't think thou that a smaller experienced ship should just lose its experience at the end of the day it would more or less be like taking a captian off a small ship and putting them on a bigger ship which while they may have not captianed a ship of that size, in terms of assaults they are the same, just think that increasing volume is like increasing cargo space, the affect in traveling in a vaccum is nothing




__________________________
Naltsa Abe, The one, the only, the craziest welshman in the game!

You may have the troops and the assaults to go with them, but always remember....

I have crashed the server!!!

Arcanix Posted: 06:18:48 27th Oct 2006

Posts: 2036

Topics: 129

Location: Portugal

Gender: Male



well it depends,Questions:

1- What would be needed to upgrade the ship?
2- Can everyone upgrade ships?
3- Can all ships be upgraded?


Naltsa Abe Posted: 08:23:35 27th Oct 2006

Posts: 1600

Topics: 236

Location: United Kingdom

Gender: Male



You can upgrade only to a model already designed
You pay the difference in Iron, Silicon, gold, energy, + gold
All ships upgradable




__________________________
Naltsa Abe, The one, the only, the craziest welshman in the game!

You may have the troops and the assaults to go with them, but always remember....

I have crashed the server!!!

Arcanix Posted: 08:37:36 27th Oct 2006

Posts: 2036

Topics: 129

Location: Portugal

Gender: Male



You can upgrade only to a model already designed
You pay the difference in Iron, Silicon, gold, energy, + gold
All ships upgradable


Bad things about this:

i atm use 500k to capture production planets since i have no other need for a different assult model, if this happen i would start using 200k assults then after they reach 200% i would upgrade them and i would reduce the amount of resources i lsoe in case someone destroys one of my assultsm, also this is as good for vets as well as newbies the way it helps one it helps the other ;).
In fact now that i think about it better it would give vets advantage over newbies, alot of people use 200k, 100k and even 50k assults to take planets they could then easelly upgrade this ones to 500k.

Good things about this:

no need to throw away old models since u can upgrade them, however it will have the same effect as a building where u can convert your ships into resources.



I would rather like to have a building to convert ships into resources than upgrading them. Who doesn't like to destory a fully trained 500k assult huh? :D


Rukna Baisioji Akis Posted: 08:55:36 27th Oct 2006

Posts: 1374

Topics: 103

Location: Lithuania

Gender: Male



There's a simple thing - don't build anything if you'll need to get rid of. No building are needed. Mistakes must cost.

I have two max transports with 8k deffence left. Yeah, would be nice to repair them or take resources for them. But i like the thing training transports is difficult and therefore losing deffence is harmful. Ability to leave a scar for someone. I like it.




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