Topic Title: Homeworld Builders (Simple Topic)
Topic starter: Naltsa Abe
Topic started: 14:13:45 26th Oct 2006
Posts: 42 Last post: 08:46:32 29th Oct 2006 by zype
Naltsa Abe | Posted: 14:13:45 26th Oct 2006 |
Posts: 1600 Topics: 236 Location: United Kingdom Gender: Male |
It has come to a point in SL where there are many players with more than one homeworld, some with 20+
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Naltsa Abe | Posted: 14:35:59 26th Oct 2006 |
Posts: 1600 Topics: 236 Location: United Kingdom Gender: Male |
Unfortinatly i have just been reminded of a few things which would make the above work, but only against smaller players, the new problem would be flying space stations again
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interiority | Posted: 14:43:15 26th Oct 2006 |
Posts: 1238 Topics: 152 Location: Ireland Gender: Male |
ok so you've given plenty of solutions, and counter solutions...
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Bert2 | Posted: 15:15:42 26th Oct 2006 |
Posts: 2477 Topics: 101 Location: United States Gender: Male |
No, newbs will always be at a disadvantage, How they lose that disadvantage is to stick around learn the game and join a clan where other will help them. Larger assaults will put more hurt on the smaller new guys as the ships are expensive and there is lees fear of retribution from attacking the weak.
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Midnight Striker | Posted: 15:52:32 26th Oct 2006 |
Posts: 301 Topics: 29 Location: United States |
well put bert still think there should be a limit on planets with buildings say like 10 planets can have them
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Teldin | Posted: 16:09:47 26th Oct 2006 |
Posts: 960 Topics: 75 Location: United States Gender: Male |
I like Abe's idea about upgradeable ships. This is a good solution designed directly to help new players. I also like MS's idea to limit the number of players' planets that have max buildings.
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Moiare | Posted: 16:16:02 26th Oct 2006 |
Posts: 135 Topics: 6 Location: United States Gender: Male |
I have to wonder if the number of HW's is of any real concern, as once you have 2, the chance of defeat is very low. Also a vet with many HW's would be far more willing to help a new player out than if you were restricted to just a couple of HW's. (yes, I have given a HW to a newbie)
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TallDude3rd | Posted: 16:19:43 26th Oct 2006 |
Posts: 1850 Topics: 37 Location: Netherlands Gender: Male |
As soon as you limit power, the power will go to the borders... Than you get the crossing border-people... The only way to balance the game is to make a bigger deal outtof winning a round.... If you don;t want to win a round (or a round in the future), why safe up for troops, or why is he/she a hazard?
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Filas | Posted: 16:29:55 26th Oct 2006 |
Posts: 2042 Topics: 148 Location: Lithuania |
If you would add sometinhg new trying to reduce amount of HWs this change will surely make a lot of unexpected problems. The best way is just to regulate current changes. What makes people to have many HWs?
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Ragnorak | Posted: 16:41:39 26th Oct 2006 |
Posts: 867 Topics: 83 Location: United States Gender: Male |
it would also be nice to repair ships such as a transport that has 25k defense because it was attacked by a fighter ship.
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interiority | Posted: 16:46:02 26th Oct 2006 |
Posts: 1238 Topics: 152 Location: Ireland Gender: Male |
still unsure of what the problem is
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