Topic Title: Top Players Listing for Credits and Resources (Simple Topic)
Topic starter: Professor
Topic started: 00:11:35 28th Feb 2006
Posts: 40 Last post: 16:13:22 7th Mar 2006 by Filas
Professor | Posted: 00:11:35 28th Feb 2006 |
Posts: 5830 Topics: 405 Location: China Gender: Male ISP: MSN |
Several people have suggested that in statistics, we include a list of the top ten players in terms of credits owned over time, or at the end of each day as well as at the end of a round. There might be various benefits of doing so, although I suspect that one of the motivations is to try to figure out who is buying credits over time.
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Berserkas | Posted: 00:18:56 28th Feb 2006 |
Posts: 1515 Topics: 32 Gender: Male |
i say no statistics just make that "level of interest and the possibility of only paying interest on non-defense resources " thing
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Hope | Posted: 00:39:00 28th Feb 2006 |
Posts: 6522 Topics: 415 Location: United Kingdom Gender: Male |
Players by planets obliterated
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Filas | Posted: 01:00:41 28th Feb 2006 |
Posts: 2042 Topics: 148 Location: Lithuania |
well, as you got points from held resources everyday, it would be fair to have top players by resources known - then we can see who can get much points without attacking. I'd better say we need top50 of players by resources held on planets, as we don't get interest or points for res on ships so these res are not so important, and it will give a possibility to hide your resources from others on ships if you want to
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Iiridayn | Posted: 01:44:35 28th Feb 2006 |
Posts: 1643 Topics: 98 Location: United States Gender: Male |
Hope: The first two are doable. Cross round win stats aren't maintained in the db, so figuring them out would be painful (have to parse the past round history HTML files).
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kotica | Posted: 07:11:35 28th Feb 2006 |
Posts: 935 Topics: 84 Location: United States Gender: Male |
i think iiridayn needs a bigger plate so he can put some on it too
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Frost Monarch | Posted: 10:14:28 28th Feb 2006 |
Posts: 748 Topics: 39 Gender: Male |
Thos are some pretty god ideas there Irri. Get a working on them. Also I think I would surprise a few of you.
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Lion of Peace | Posted: 11:24:58 28th Feb 2006 |
Posts: 249 Topics: 23 |
Iiridayn>As for credits, one interesting change would be that if you defeat a player, you get their credits (kinda like Risk). Another would be formalized diplomacy (NAPs, senior/junior clans, and yellow ships in space).
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thabin | Posted: 13:41:32 28th Feb 2006 |
Posts: 2046 Topics: 267 Location: United Kingdom Gender: Male |
I love the idea of formalised naps/alliances with the yellow ships and planets, this would save on a lot of "mistakes". It could be a pain to code (I dont know) but maybe if the naps/alliances can be formalised in this way it could also be made impossible to attack a players ship & planets if you are allied with them. Of course there would have to be someway to "un nap" as well.
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Zerohours | Posted: 14:01:56 28th Feb 2006 |
Posts: 2443 Topics: 287 Location: Canada Gender: Male |
i dont liek teh idea of no interest on non defence res...
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Hope | Posted: 14:31:08 28th Feb 2006 |
Posts: 6522 Topics: 415 Location: United Kingdom Gender: Male |
Best solution would maybe make intrest at 1% on non defensive resources
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