Filas | Posted: 14:30:11 5th Feb 2006 |
Posts: 2042 Topics: 148 Location: Lithuania |
"yes, it was known by LTC before, but not by me or Iiridayn or most of the rest of the players in the game"
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Professor | Posted: 14:37:44 5th Feb 2006 |
Posts: 5830 Topics: 405 Location: China Gender: Male ISP: MSN |
Yes, and there were other bugs like needing 1 vital to produce any troops (no longer needed now) and not being able to produce troops any more for free if you have 1 million vital (which I discovered by accident and then found that others had been exploiting quietly for quite a while.
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AGUX | Posted: 14:53:24 5th Feb 2006 |
Posts: 2908 Topics: 116 Location: Lithuania Gender: Male |
I have nothing against fixing bugs and game design
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Filas | Posted: 14:53:32 5th Feb 2006 |
Posts: 2042 Topics: 148 Location: Lithuania |
indeed I think current difference between trading and attacking ships is quite good thing as shield can protect your ships from pirating but can't protect from planet defending fighters.
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watupdogg | Posted: 14:54:54 5th Feb 2006 |
Posts: 2391 Topics: 346 Location: Portugal Gender: Male |
so wait we dont need to put our production on vital anymore? |
Professor | Posted: 15:49:33 5th Feb 2006 |
Posts: 5830 Topics: 405 Location: China Gender: Male ISP: MSN |
You do need to produce vital, but you don't have to have 1 vital left on the planet. If vital and troops are equal, and there are zero of both on the planet, you will produce troops now. This is not the way it used to be. In the past, you had to have 1 vital on the planet PLUS same amount of vital production as troop production to make any troops at all.
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GholaBashar | Posted: 16:33:45 5th Feb 2006 |
Posts: 1246 Topics: 68 Location: Romania |
walls are fine the way they are. one can jump in with a trader and not be able to pirate. but if he can get a fighter there in time he can attack the assaults.
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