Topic Title: Oh the HW's will someone think of the HW's! (Simple Topic)
Topic starter: Deemers
Topic started: 12:35:37 6th Dec 2005
Posts: 54 Last post: 10:27:25 7th Dec 2005 by Bert2
Deemers | Posted: 12:35:37 6th Dec 2005 |
Posts: 4189 Topics: 112 Gender: Male |
(reposted in a fresh topic)
|
Frost Monarch | Posted: 12:37:48 6th Dec 2005 |
Posts: 748 Topics: 39 Gender: Male |
What happens when people are attacking an HW? People have to load 50k Vital in an assault? Because if you say no this wouldnt apply for assaults then people will simply train assaults and store T in them, simple enough.
|
bpmsac | Posted: 12:38:13 6th Dec 2005 |
Posts: 1551 Topics: 53 Location: United States Gender: Male |
but what if your going to be training an assault and your max loading the assault and transport with troops? i dont think you should have to pay just to keep troops on a ship for a few minutes so you can train with them
|
Deemers | Posted: 12:39:42 6th Dec 2005 |
Posts: 4189 Topics: 112 Gender: Male |
Are assaults likely to be filled at a HW?
|
Chaos | Posted: 12:40:04 6th Dec 2005 |
Posts: 6679 Topics: 367 Location: Lithuania Gender: Male |
Eating uranium or hydrogen.
|
Deemers | Posted: 12:41:58 6th Dec 2005 |
Posts: 4189 Topics: 112 Gender: Male |
Hmm, good point BPM, the training of assaults would need a rethink.
|
Deemers | Posted: 12:42:21 6th Dec 2005 |
Posts: 4189 Topics: 112 Gender: Male |
That is true chaos, im only forwarding a idea.
|
Frost Monarch | Posted: 12:42:45 6th Dec 2005 |
Posts: 748 Topics: 39 Gender: Male |
ok but that the same thing as Prof 1% thing, all that about green ships and colonizing other people transports, I mean its well thought out ot some degree but if we make so many changes that vets dont even know whats going on how are we supposed to explain that to noobs who we want to join up and start playing the game? THats my question. Our changes have to be able to keep in mind the noobs and thats why I agree with prof;s 1% reduction, its simple, its e3asy and any moron can understand it.
|
bpmsac | Posted: 12:46:06 6th Dec 2005 |
Posts: 1551 Topics: 53 Location: United States Gender: Male |
i dont think green ships would do anything...just remember the ships coords and re-colonize your ship and you regain the resources that you left on it....not to mention how do we know how much time we have before a ship goes green? are we gonna have a countdown timer?
|
Frost Monarch | Posted: 12:46:10 6th Dec 2005 |
Posts: 748 Topics: 39 Gender: Male |
exactly, Prof just made an upgrade t othe def which raised def by 25%. THis added another 20k T if you use a 16 planet to train on. When will the bombardement on attackers stop? Soon we will have what we had 6-7months ago, noone attacking HW because it would be too costly to train assaults. It =s like we enter ne Skylords Eras every 6 months, Attacking Era and Defensive Era, we need to find an equilibrium of both.
|
Deemers | Posted: 12:47:20 6th Dec 2005 |
Posts: 4189 Topics: 112 Gender: Male |
@bpm. That is also true bpm, there are pro's and cons to the idea. However 15000 vital does seem marginal since 1 planet can produce 19000 odd vital a day .
|