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Frost Monarch Posted: 12:57:41 6th Dec 2005

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its not punishment if it happens to everyone ;)




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14:24:50 | Vigilante planet Rouge II has been captured by Frost Monarch, IDG Elite Force.
14:24:50 | Vigilante has been defeated by Frost Monarch.
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Griffin Vengance Posted: 13:05:42 6th Dec 2005

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By jolly, I might just have gotten it. :D

Now, if we exclude market storage of h/ws that leaves ship storage in deep space.

So far, we've been thinking of the ship.

How about the space? :-d

Now, we all know about pirates in the modern day sense. What if there is some kind of system where NPC ships patrol general SL region with a good ratio, and if they get within 100 parsecs of a transport WHICH is not in visible range of an allied planet gets pirated (poor thing). IF they have no resources other then U and H they're fine; just go about their merry business. But if the said ship has some resources of value...well...sorry 20 million energy. :P

This is a rough idea, and probably difficult to do, but I think it's worth a look into. :)




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00:01:23 | Griffin Vengance has been defeated by Shadow Stalker.

Proof that nagging really does work!

bpmsac Posted: 13:08:21 6th Dec 2005

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or have a place on the market where you could buy ship coords :P SPC takes the coords and sells em for credits :P...but that is a pretty good idea griff...




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Frost Monarch Posted: 13:15:41 6th Dec 2005

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you know where the problem lies, in the market. THe market brought about so many problems that were not counterbalanced by the good. Before the market people weere trading recs just fine and people had to store thier recs on planets or ships. No w we have to worry about people storing recs on ships and the market. We cannot restrict the market too much because we know that with changes the prices for certain resources go up and down. What I suggest is that we get rid of the market or heavile change it so that MAx T is 70 cred and MAx E is 65 and so on, THis way there will be no storage of T or any other recs for that matter in the market. As for the ships, that is simple as well, Use the 1% every day rule and make sure that the time is random so that LTC or Filas or anyone eose cant Abuse that rule and place T on planet for the 30 seconds that the 1% rule is going into eeffect. Think of that as a tax of some sort. THen We must get on of the New Player Forum Mods to type this up and put it in the SL Handbook for new players to learn how all these things work. All this arguing and the problem really isnt that hard to solve, if we find out that 1% is too littel simply raise the cost. Also DON NOT forget the implications of Prof other new change about the credits, Making the 50 planet max cost 4.6mil T each round os a major jump from under 2 mil T. This will defnitely limt HW captures from one aspect so lets do these changes once at a time and make sure they are thought out and well hashed out and the numbers are crunched and recrunched because this every round new changes is really affecting the dynamics of the game and causing players to get frustrated because they cant get a winnig pattern going.




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14:24:50 | Vigilante planet Rouge II has been captured by Frost Monarch, IDG Elite Force.
14:24:50 | Vigilante has been defeated by Frost Monarch.
23:15:26 | nineyII planet RememberTheP

bpmsac Posted: 13:17:09 6th Dec 2005

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Neggy professor said that he was working on making a change so that goods on the market are still tied to the planet




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Arcanix Posted: 13:17:22 6th Dec 2005

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no, no and maybe..., nahhh another no :D:P

The only market change we need is keep resources on planets, instead of sending them to the market


bpmsac Posted: 13:20:11 6th Dec 2005

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we just need to tie the floating HWs to a planet...EX: you loose your HW you loose whatever floating HW you had.....




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When they kick at your front door How you gonna come? With your hands on your head Or on the trigger of your gun When the law break in, How you gonna go? Shot down on the pavement Or waiting on death row
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Frost Monarch Posted: 13:22:17 6th Dec 2005

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Yeah that should have been thought out before we made the change. I remember people even telling prof that that would happen. REality of the matter is that people are not going to build TRans for 100mil of recs, that is waste of Iron. So before the market our problems were a lot less. There were still some HWs, more than now because I remember iDG even before thier victory last round that they had more HWs and the coords were known. But I just wanted to point out how one change drastically affected the dynamics of the game because it wansst thought out propperly.




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Leader of US Confederation
Freedom is not free.

14:24:50 | Vigilante planet Rouge II has been captured by Frost Monarch, IDG Elite Force.
14:24:50 | Vigilante has been defeated by Frost Monarch.
23:15:26 | nineyII planet RememberTheP

bpmsac Posted: 13:24:51 6th Dec 2005

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Location: United States

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yes neggy but i think everyone used their HWs last round.....or loaned them...or sold them...or......................




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When they kick at your front door How you gonna come? With your hands on your head Or on the trigger of your gun When the law break in, How you gonna go? Shot down on the pavement Or waiting on death row
-Chaos in Da Galaxy
-IDG Elite Force
-PIE EATER

Deemers Posted: 13:25:46 6th Dec 2005

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Bpm: I dont see the point going back to the old system, as if someone saves up all those trained assaults then loses his/her hw, its completely crushing.

And before you say just tie the transports, people use assaults as HW's too so they would have to go too :P




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