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drenlock Posted: 06:38:20 3rd Dec 2005

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not until the origanol code is made more stable, i gather




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Iiridayn Posted: 06:59:42 3rd Dec 2005

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I can't think of why not, aside from messing with game balance. Maybe missing something though, so I prolly should do a "quick" code audit to make sure it'll work first, if Prof wants to do it later.




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Professor Posted: 08:31:36 3rd Dec 2005

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We could, in theory, have more than 20 production points, but I see no reason to change this limit at this time. Perhaps we could, at some point in the future, increase maximum planet production points again, but I prefer to keep it at x20 maximum for at least the next few months.




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Filas Posted: 08:59:27 3rd Dec 2005

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Location: Lithuania



I just think that it would be better to increase max gatheirng points to 25 instead of making shield 25% stronger - defence of HWs would increase to the same level, but we alos would be able to have some gatheirng, if we don't want defence.




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Cajin Von Sian Posted: 11:32:52 5th Dec 2005

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Since I am striving to not create any topics I had to find this one.

For the most efficient training of assaults use a 13x or 16x planet which will take 1.18 million troops to hit 200%.
18,12,9,20 and 20x all take 1.2M
15x takes 1.21M
17, 10, 14x take 1.23M
19x takes 1.24M
11x takes 1.3M

16 and 13x are also the most efficient without going over 200% which takes 1.13M troops at 195%. 9x planets are only ones that will land you right on 200% now but takes 1.2M.
So all of you that don't have a clan math whiz now know.


Hope Posted: 11:35:33 5th Dec 2005

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Thank you :D




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Cydiona Posted: 15:17:12 5th Dec 2005

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Topics: 34

Location: United States

Gender: Female



*goes off in search of new players*




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Infernal Shadow Posted: 15:22:05 5th Dec 2005

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lol no x9 planets (unless newbies dont finish missions) for a few days yet




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