Deemers | Posted: 15:33:31 13th Aug 2005 |
Posts: 4189 Topics: 112 Gender: Male |
"Since 90% of the planets in the SL universe have no planets..."
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pyrofromhell4 | Posted: 15:34:29 13th Aug 2005 |
Posts: 1494 Topics: 167 Location: United States Gender: Male |
I like the obliterating planet uber low morale, and the idea that it will effect the abilility to buld buildings,
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Naltsa Abe | Posted: 15:36:07 13th Aug 2005 |
Posts: 1600 Topics: 236 Location: United Kingdom Gender: Male |
The stable Warp should be Safe... They should instead disintergrate over time, Forcing you to rebuild them
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pyrofromhell4 | Posted: 15:41:27 13th Aug 2005 |
Posts: 1494 Topics: 167 Location: United States Gender: Male |
no keep exp, alot of people have wasted their lives training
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Naltsa Abe | Posted: 15:41:56 13th Aug 2005 |
Posts: 1600 Topics: 236 Location: United Kingdom Gender: Male |
Let them use the assaults first :P
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jsd789777 | Posted: 15:50:13 13th Aug 2005 |
Posts: 302 Topics: 42 Gender: Male |
one last thing on probing, and planets. i just started and first probe DING DING DING i got 3 sp planets.
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Hope | Posted: 16:01:33 13th Aug 2005 |
Posts: 6522 Topics: 415 Location: United Kingdom Gender: Male |
unstable should be safe
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Dios | Posted: 16:17:36 13th Aug 2005 |
Posts: 2511 Topics: 165 Location: United Kingdom Gender: Male |
As for Warp, I think there should be a ship limit on it, not amount but type.
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jsd789777 | Posted: 16:39:15 13th Aug 2005 |
Posts: 302 Topics: 42 Gender: Male |
no chaotic, that does not help we need to have it more risky. just limiting the size and having it perfectly safe is ridiculas cuase all you have to do is make smaller ships . then find the coords move that small ship away and then send a bigger one.
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c0aliti0ns | Posted: 17:49:07 13th Aug 2005 |
Posts: 1403 Topics: 15 Gender: Male |
The Idea of the warps rocks especialliy placing it in the bz. That will be fun. May be the second warp type should not be on all the time but takes uranium to activate.
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