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Deemers Posted: 15:33:31 13th Aug 2005

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"Since 90% of the planets in the SL universe have no planets..."

Um? :D

*** edit: OKAY - 90% of the SUNS have no planets.




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pyrofromhell4 Posted: 15:34:29 13th Aug 2005

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I like the obliterating planet uber low morale, and the idea that it will effect the abilility to buld buildings,

Im not sure if i like the random warp gate thing, Because it would make it alot easier to get defeated, but on the other hand it will make it eeasier to expand in differnt parts of the universe,
but then that would make probes physicaly useless, so im going to say no to the random warp, but yes to the stable, (the one where you build 2 and fly away)

But can you build warp gates near enemy planets? as to get there faster, or can we only use them on our own planets?

Ya assult safety is good too so you dont lose it in a warp,

all in all good idea




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Naltsa Abe Posted: 15:36:07 13th Aug 2005

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The stable Warp should be Safe... They should instead disintergrate over time, Forcing you to rebuild them

The unstable warp I think should show a new location every 1 hour, however the chance of loss should be 50% as alot of players will use probes, which are not important ships now are they

tbh a temporary fix until these changes are done is Seriously needed, The So called SL concel seems to be doing :censored: all and since i can't do anything about that maybe prof you should reinstate the Lose ships if planet is lost rule, SECONDLY exp must Die, players are taking the strongest homeworlds once a round I mean come on, they capture alot, taking away exp will mean attacking will take a hell of a lot longer, and players will have to produce ALOT of iron to do this.

If you where to introduce 1 mil Assaults then this should help, as it will take less ships but more iron :P




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pyrofromhell4 Posted: 15:41:27 13th Aug 2005

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no keep exp, alot of people have wasted their lives training




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Naltsa Abe Posted: 15:41:56 13th Aug 2005

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Let them use the assaults first :P




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Naltsa Abe, The one, the only, the craziest welshman in the game!

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jsd789777 Posted: 15:50:13 13th Aug 2005

Posts: 302

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one last thing on probing, and planets. i just started and first probe DING DING DING i got 3 sp planets.




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Hope Posted: 16:01:33 13th Aug 2005

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unstable should be safe
Most danger would come from people ambushing it anyway

Also planet in bz at 0:0:0 plz :D
Unobliterable with maximum res at 5 mill (not 17 mill) and 30x shields :D




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Dios Posted: 16:17:36 13th Aug 2005

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As for Warp, I think there should be a ship limit on it, not amount but type.

Example: No probes, the Warp is a good idea but it should be reasonably pricey to use it, so only fighters, transports and assualts.

Those are four ships that are expensive depending on how you make them, perhaps have a size limit on the Warp too, say 25k volume




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jsd789777 Posted: 16:39:15 13th Aug 2005

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no chaotic, that does not help we need to have it more risky. just limiting the size and having it perfectly safe is ridiculas cuase all you have to do is make smaller ships . then find the coords move that small ship away and then send a bigger one.
oh and btw good luck on getting any type of warning when some one finds YOUR planets that way. cuase they will sneek the bigger ship in you know put side that 200 ship detection.

no i do not like your suggestion at all.




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c0aliti0ns Posted: 17:49:07 13th Aug 2005

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The Idea of the warps rocks especialliy placing it in the bz. That will be fun. May be the second warp type should not be on all the time but takes uranium to activate.




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