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Topic Title: Changes in September (Simple Topic)

Topic starter: Professor

Topic started: 15:03:08 13th Aug 2005

Posts: 57 Last post: 11:10:46 21st Aug 2005 by TallDude3rd

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Professor Posted: 15:03:08 13th Aug 2005

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Several players have commented that the game is becoming boring now. Many have asked for planets to be added to the universe. Some have strongly asked that no new planets be added. There does not appear to be consensus in either direction on this issue, and there are few ideas for change that seem to have support of the overall community.

There will be some changes in September, but I would like to hear from the SL community your thoughts on ideas you would like to see as changes for the next round starting September 1st.

One change is morale. It will be calculated differently, and obliteration of planets will have strong negative effect on morale. This will not hurt in September round, but it will matter in October or November, when building structures will be introduced.

Another change is the WARP. What is it? There are two types of warps. One is a warp that is stable on one end, and moves on the other end. The stable end of the warp is in the battle zone area. The unstable end moves from sun to sun across the universe over time, with fairly rapid movement. Since 90% of the planets in the SL universe have no planets, most of the time, the Warp will not be helpful. But, sometimes, it might drop you right next to an unowned green planet ready to be colonized, or even next to a hidden homeworld.

The second type of warp is a stable jump gate that can be created from one part of the universe to another. This will only be able to be created with a special type of building, and both ends of the warp or star gate must be built for this gate to be functional. This creates a means to link distant solar systems together for a player or a clan.

These warps do have risk, however. There is a 20% chance of loss for any ship using the unstable warp, and the stable star gate has a 5% chance of loss and any ship in the gate when either planet is taken will be destroyed.

Other changes: Make suggestions here. I want to hear your thoughts. We might not be able to do them all, but some are easy to do and if there is support, I am open to new ideas, even if they are hard to do.




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jsd789777 Posted: 15:05:25 13th Aug 2005

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NOOOOO I HATE THAT WARP IDEA HORIBLE YUCKY BARFFY GROSS NOOOOOOO

ok just the part of jumps around and you can find me that way. cuase when i use it i will just find myself and if any one else uses it they will find me NO Obad idea terrible yuck bad gross PLEASE NO!!!!!!!




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thewiz4352 Posted: 15:08:14 13th Aug 2005

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i like the warp idea but the loss of ship chance sucks




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jsd789777 Posted: 15:08:32 13th Aug 2005

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I sugest the saftey on the assualt ships being able to turn it on and off.
and the ship scaner on a planet can only have one.




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ghost of big dog Posted: 15:09:44 13th Aug 2005

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i dontlike warp that can laned you next to planey takes the fun out of having to probe the other one i like




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jsd789777 Posted: 15:10:10 13th Aug 2005

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no make loss of ship higher one the unstable one. so as to prevent people from using it alot.

the green planets are hidden for a reason!!!!!!!!!




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HoBo AsSaSsInS Posted: 15:10:34 13th Aug 2005

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eeeh I dont really like the warp.
It would make it even harder to stay alive if you are really disliked...
and we are allready having problems with HW captureing :S
If I was to choose it would be the second 1




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Professor Posted: 15:28:25 13th Aug 2005

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Well, on average, it would take TWO YEARS with the warp to visit every planet system in SL, and you would have to be online 24 hours per day to do it.

And, the warp is coming. That one is a fact. Not an option. Percentage change of loss of ship can be adjusted, if needed. Also, be aware, you can lose your ship from more than the warp. Even traveling through the battlezone area is risky, so there might be more challenges than you realize in getting through the warp once its location is known by hunters with fighters.

Too many people have claimed that the game is too static. There also are too many hidden green planets that people have forgotten about (why else are there so many x19 green planets hidden in systems where the last captured planet in the system was by a player two years ago who has since stopped playing the game).




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jsd789777 Posted: 15:28:55 13th Aug 2005

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af far as planet drop, here is my thought. how many active players do we have? 100 , if those 100 all have 25 planets then that is 2500 planets. yes ok some of us have more that 25 and i not sure if that is the number of active players but prof can tell us.

well if we do have a planet drop make it all over the univers and make them low pointer like 5 or 6 max. hard to find and not worth running after them




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Grand Admiral Felix Posted: 15:30:43 13th Aug 2005

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I don't like the part about the warp gate that pops you into a random system from the BZ. But I do like the idea of the one you could build even if there is a 5% chance of loss.

*edit* The safety feature on assaults would be nice.




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jsd789777 Posted: 15:32:59 13th Aug 2005

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SPECAIL ONE DAY ONLY PLANET SCAN AND PROBES WILL DETECED GREEN PLANETS

sound good?




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