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Topic Title: Upcoming Feature: Market Fees (Sticky Topic)

Topic starter: Iiridayn

Topic started: 17:02:14 3rd May 2024

Posts: 5 Last post: 20:54:44 6th May 2024 by Zerohours

Iiridayn Posted: 17:02:14 3rd May 2024

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Location: United States

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The SkyLords market has been run by a scrappy startup transport company, struggling to monetize their offerings. While they thought they'd get rich off of high volume trading, they weren't very good at math and forgot to charge transportation fees. The founders are currently looking to cash out and entertaining offers from a few investors who have plans for the market. You can help them decide which offer to accept, or help them find ways to monetize their current business model!

In short, we'll be working on some adjustments to the market in the future. We will definitely be adding some form of listing and/or transaction fee to the market, whether in-kind (resources) or credits. Possibly longer-term, I would like to spawn pirateable ships in response to market activity. Should market purchases have a transfer time? How big should the market fees be?




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Iiridayn Posted: 17:06:31 3rd May 2024

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Location: United States

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I'm currently considering a 5% listing fee, a 10% transfer fee, resources travel in space via iflight in pirateable system-generated transports, and the fees would be in-kind and also produce system-generated pirateable resource cans in space.

In context of the story above, this would be classified as a buyout from a larger investor, as they will substitute their own logistics network and be looking to make good on the buyout costs.




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Zerohours Posted: 20:05:04 3rd May 2024

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10/10 do not want market fees. Some kind of risk etc. sure. Fees no thanks.




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FORTRANshadow Posted: 09:53:19 6th May 2024

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As one who has exploited the "frictionless market" for quite some time, I think a transaction fee does make sense. I'm thinking it should be more like a credit card fee of 2.5% or so of the resources being moved.

That would still make large market transactions worth it for expedience or convenience, but would also promote more opportunity for piracy. It would also support the goal of removing some resources from the game world.


Iiridayn Posted: 10:57:18 6th May 2024

Posts: 1642

Topics: 98

Location: United States

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Hmm. So, small, in-kind.

Not sure how just the fee promotes opportunities for piracy, unless you're also thinking of the idea of resources have a travel time and can be intercepted, since part of the suggestion was that resources would not be removed from the game world - just moved to something that can be pirated.




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Zerohours Posted: 20:54:44 6th May 2024

Posts: 2443

Topics: 287

Location: Canada

Gender: Male



Make me do 10s or 100s of freighter jumps instead of using the market. I mean we could but that sounds unpleasant.




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