Topic Title: SkyLords Updates June 2024 - Round 221 (Announcement Topic)
Topic starter: Iiridayn
Topic started: 15:39:46 1st May 2024
Posts: 15 Last post: 01:35:07 4th Aug 2024 by Volciok
Iiridayn | Posted: 15:39:46 1st May 2024 |
Posts: 1643 Topics: 98 Location: United States Gender: Male |
I finally fixed the longstanding bug where buildings continue to produce even after the required defense is removed from the planet. This might mean that we should adjust defense minimums. Instead, production buildings now produce only to the level of the defense currently on the planet (instead of turning off entirely). Also, buildings now continue to produce even if other buildings don't meet requirements, instead of being all-or-nothing, and I've fixed the gathering code flow to produce before consuming to maximize resources acquired (for example, V is always produced before T deducts from it). This effectively brings production planets down from 45x to 20x or so, while allowing homeworld planets to continue to produce at up to 25x with up to a 30x shield as intended. Cajin suggested another balancing factor of limiting the total number of buildings to limit how many super homeworlds a player can have, which seems very reasonable and I'll probably work on that once the cleanup process hits the building code (which makes me want to run screaming at present due to the ridiculous amount of clone-and-modify going on, but I've bit the bullet on the forums already which has similar issues).
|
Iiridayn | Posted: 12:41:45 3rd May 2024 |
Posts: 1643 Topics: 98 Location: United States Gender: Male |
Bumping interest up to 135k as it still barely fits a max transport, and it's much closer to a breakpoint.
|
Iiridayn | Posted: 15:11:01 3rd May 2024 |
Posts: 1643 Topics: 98 Location: United States Gender: Male |
Update: We'll roll these out next round, round 221, June 2024, as the UI needs some updates to be less confusing.
|
Iiridayn | Posted: 16:55:09 3rd May 2024 |
Posts: 1643 Topics: 98 Location: United States Gender: Male |
Other things that are in the pipeline/coming soon:
|
Cajin Von Sian V | Posted: 10:07:34 8th May 2024 |
Posts: 13 Topics: 12 Location: Angola |
As Iiri mentioned, I am opposed to the changes, so I figured I'd make it known here.
|
Cajin Von Sian V | Posted: 12:12:42 8th May 2024 |
Posts: 13 Topics: 12 Location: Angola |
If an overhaul to the system was done, then I would advocate for
|
Iiridayn | Posted: 17:52:16 9th May 2024 |
Posts: 1643 Topics: 98 Location: United States Gender: Male |
Combining 2 and 3 result in effectively the same production gap - 1200 production points instead of 1250 as a theoretical maximum, but makes it far easier for a vet to afford and defend. The production gap is a part of what needs to be fixed, so while I'm open to the idea of limiting buildings to avoid making every planet a homeworld, I do not think the exact numbers suggested in 2 or 3 are a good fit.
|
Cajin Von Sian V | Posted: 18:51:09 9th May 2024 |
Posts: 13 Topics: 12 Location: Angola |
So, we want to decrease the amount of resources coming in- thus decreasing the speed at which we remove the inactive HWs across the universe and the number of points possible-
|
Iiridayn | Posted: 23:49:31 9th May 2024 |
Posts: 1643 Topics: 98 Location: United States Gender: Male |
Yes, we need to reduce the flow of resources to fix income inequality between vets and new players. We could increase the flow to new players (give everybody 60x planets without buildings or interest for example), but that runs into problems with maximum planet sizes, which are a fairly hard limit at present (we'd have to fix all the code before we can even begin to look into changing those). Yes, the increased income does mean that many of the past rounds and scores are rather inflated compared to previous rounds, and that I expect subsequent rounds to have somewhat lower maximum scores - though I would also like to introduce additional ways to make points which might make that swing positive again.
|
EL | Posted: 10:52:40 10th May 2024 |
Posts: 1705 Topics: 182 Location: United Kingdom Gender: Male |
"So, we want to decrease the amount of resources coming in- thus decreasing the speed at which we remove the inactive HWs across the universe and the number of points possible-
|
Cajin Von Sian V | Posted: 11:16:55 10th May 2024 |
Posts: 13 Topics: 12 Location: Angola |
I understand taking 50 minutes to write it up, my last one was fairly short, but I probably spent 20 minutes thinking about it, and numerous hours on my original two, as well as a couple on this one.
|