Topic Title: Space Stations (Simple Topic)
Topic starter: Vicandius
Topic started: 12:30:27 26th Oct 2021
Posts: 3 Last post: 15:43:17 2nd Nov 2021 by Iiridayn
Vicandius | Posted: 12:30:27 26th Oct 2021 |
Posts: 67 Topics: 18 Location: Albania |
This thought isn't as fleshed out as the robot one, but ties in with it. Why is it so easy to blow up a planet? Why do planets 'spawn' so frequently? SP as a robot entity creates space stations which may cause a difference in their resource production capability- there are planets in the universe, but they probably shouldn't be able to be blown up that easily. This requires more work and thought, but since it was a bit of the original springboard into my robots idea, I had to bring it out. Main thing was thinking of a story basis for SL and the planets seem like an issue. |
Iiridayn | Posted: 00:02:53 28th Oct 2021 |
Posts: 1643 Topics: 98 Location: United States Gender: Male |
I agree that planets shouldn't be so easy to destroy/create - but my attempts to make it harder to leave/destroy planets have not been very popular! I'm thinking I need to identify what is at the heart of the current gameplay, and find another way to provide that mechanic without the odd lore of planets getting destroyed all over the place . Meanwhile, I think an obliteration timer might be valuable - if only to create more potential for engagement around the warp.
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Karil130 | Posted: 21:58:27 31st Oct 2021 |
Posts: 39 Topics: 2 Location: United States Gender: Male |
if you make obliterate harder ... planets would grow to fast..
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Iiridayn | Posted: 15:43:17 2nd Nov 2021 |
Posts: 1643 Topics: 98 Location: United States Gender: Male |
The thought behind a timer is twofold:
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