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Topic Title: Greens (Simple Topic)

Topic starter: Cajin Von Sian

Topic started: 08:43:27 13th Jan 2015

Posts: 9 Last post: 07:32:40 20th Jan 2015 by Cajin Von Sian

Cajin Von Sian Posted: 08:43:27 13th Jan 2015

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Has anyone else found them to be less valuable in keeping than they used to be? For a little while I was just colonizing any I found in newb systems for the resources since warp really eats them up, I think I had a list of about 20 and when I checked it a couple months later it had been cut in half, wondered how tough it would be to drop the warps chance of going to greens if people were for that


Exemplary Strategy Posted: 09:09:58 13th Jan 2015

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I haven't gotten to a green in warp for over 2 years :o
I thought they were gone




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Arcanix Posted: 13:10:48 13th Jan 2015

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i had 800 greens i have 0 left.


Tom Bomadial Posted: 14:03:27 13th Jan 2015

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I don't think there is any chance of finding a green except through warp once the SP planets are taken. It been a long time but probing doesn't find them. The near-by scanner does not find them. So if they are going to be allowed in the real area it might prove counter productive to make it harder to find using warp.
I haven't found a green for a long time, but I haven't been using warp as much.




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watupdogg Posted: 21:42:51 13th Jan 2015

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Greens are completely useless with the warp. I have lost all my greens as well. Only option I see to raise their value again is not allowing the warp to access greens.


EL Posted: 13:48:51 14th Jan 2015

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Change how greens are found to being detectable by probing?
Also think maybe the game could do with a planet drop of greens?
Also could make it so random green planets have a random amount of non def resources considering there are uncolonised why only have 5k - 10k non def of each resource?

Think this would encourage the use of probing more


Iiridayn Posted: 06:56:53 18th Jan 2015

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Last time I suggested probe-able greens it was strongly rejected - I've since come to feel that they might fill a niche in the design otherwise unfilled.




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Cajin Von Sian Posted: 21:33:49 18th Jan 2015

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Think like mentioned that that niche is kind of falling out of place since warp hits them, it was a nice way to allow some planets to grow to better planets to help with the loss of nice planets over time


EL Posted: 04:01:31 20th Jan 2015

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As greens are uncolonised planets wouldn't it be right to have a in set amount of resources for them at random.. As planets are abundant with resources naturally in the universe such as iron and silicon uranium... I'd like to see this change personally. 5k & 10k of each resource just seems to static.
Remove greens from warp and make them detectable by probing. Also can you confirm how many greens are still out there? That would be a nice stat to see... A breakdown of spc, player and green planets on the Planet screen


Cajin Von Sian Posted: 07:32:40 20th Jan 2015

Posts: 495

Topics: 79

Location: Angola

Gender: Male



Would provide additional use for probing since with the current planet count probing isn't very useful, but hopefully if get a turn around and have more players then hopefully bump the planet count up and probing can return to its usual use and greens could fill their spot if the chance of warp going to them was reduced or eliminated, at least for an undetermined amount of time


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