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Topic Title: Round 120 (Simple Topic)

Topic starter: Iiridayn Donator

Topic started: 13:18:30 10th Jan 2015

Posts: 13 Last post: 15:45:26 7th Jun 2015 by Alpha Code

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Iiridayn Donator Posted: 13:18:30 10th Jan 2015

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Since 3 Jan 2015 I've been working more or less full time on the SkyLords codebase. Right now I am building a foundation - rewriting every single page to support modern best practices (MVC). Once I finish, I estimate around the end of this month or early next month, I will be in a position where I can _finally_ start making changes. Please don't suggest any immediately - I need to stay focused on what I'm doing right now - but be aware that changes will be possible soon.

Round 120 marks the last round of 10 years of SkyLords! Its not every day that a game turns 10(! ), and I'd like to celebrate it somehow, with something cool. Unfortunately - I don't know what to do! (I have a few thoughts - but I'd rather hear your's - mine might also not be feasible ;) ).

So - please post your ideas for what we might do or change for or on round 120/121. Off the wall is fine - if any impact game experience, and all mine would - I'd like community input before implementing it. Once I'm done building the foundation, I'll pick the best one which I can fit into my timetable before March.

Ah - just another note - no bug fixes please! If they are big, old, and don't already have a support ticket, please create one there instead.




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Iiridayn Donator Posted: 13:23:55 10th Jan 2015

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I'll post a couple to get started. Mine have no priority, but these are some visible things which I'd like to see sometime.

* Give SkyLords a new design.
* AJAX message queue for personal news.




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watupdogg Posted: 13:28:52 10th Jan 2015

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1)In game virtual map with planets and saved coords and saved ships (stolen from el)


C Posted: 15:24:36 10th Jan 2015

Posts: 28

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Location: United States



We should also start thinking of a way of bringing new people into the game. I stream to a decent size audience but this isn't a game you can stream because of ship and planet coordinates.

But good to hear Iiridayn, keep up the good work!




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Arcanix Posted: 16:36:37 11th Jan 2015

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Very nice iiri! i would rather you finish the rewrite than have a special event but i'm not that active anyway.

A redesign is something i feel is needed but not a priority.

thanks for the work!.


TarogStar Posted: 22:31:21 12th Jan 2015

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3D view - you can see planets and ships several levels above/below in different sizes/colors/transparency This would make dogfights a bit more interesting I think as you can't disappear as quickly. Shouldn't be terribly hard to implement, I can help if needed, I love MVC design :)




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TarogStar Posted: 22:39:30 12th Jan 2015

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Another idea: a building that allows you to move a planet for huge cost, enough that it matches the value of hiding a homeworld in a new location. Could possibly be random and have a high probability of ending up near another planet, or allow you to move something like 100 spaces in a direction, but only once a month.




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TarogStar Posted: 22:44:50 12th Jan 2015

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watupdogg - I made a flash based 3d star map once, the coordinates of known planets could be put in and people could see a cool looking (if possibly otherwise useless) rotatable map of their planets, might be able to find the code on my computer.




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EL Posted: 05:05:31 13th Jan 2015

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I like the idea of the addition of a astrometrics element added to the game which could also tie in with probing and if light. Would be cool to be able to see planets visited , plotted from being found through warp and probing, spying, hyper jumping to locations. Suppose a real on board computer as well.




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Iiridayn Donator Posted: 08:37:45 13th Jan 2015

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TarogStar: good to see you :D. I'd love to make the space page a bit more 3 dimensional - my problem is figuring out a design that works. I'd also love to make it more accessible to blind users - right now it's unusable by screen readers.




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TarogStar Posted: 13:30:40 19th Jan 2015

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Iiri, those are some good suggestions, maybe putting the grid locations in the alt text of the images would help (like: "Planet offset 3 left and 0 from center";)

Have you had requests from blind users? League of Legends uses Blue, purple, yellow and orange as options for color blind if you are trying to cater to them as well.

for 3 dimensional I think that size and transparency could work, possibly even text showing +1 or -3 to make it even more clear.

Changing planet coloring would be good too, and showing clan mates in different colors (didn't we work on that a bit before?)




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