Topic Title: Assault Experience Changes (Simple Topic)
Topic starter: System Administrator
Topic started: 01:22:22 30th Dec 2014
Posts: 17 Last post: 13:30:17 14th Jan 2015 by Exemplary Strategy
System Administrator | Posted: 01:22:22 30th Dec 2014 |
Posts: 48 Topics: 50 Location: United States |
Voter participation has not been 100% in the Assault Expertise Voting topic, but a substantial proportion of active players have weighed in on the matter, with a 2-1 majority in favor of the change. I would have preferred a more unanimous reaction, but I believe this the change of assault experience maximum to 300 from 200 to be a good and healthy choice for our game at this time.
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watupdogg | Posted: 16:52:58 30th Dec 2014 |
Posts: 2391 Topics: 346 Location: Portugal Gender: Male |
My issue is having to retain current ships. Something I'm not looking forward to. Oh.. If only we found a way to expedite training.. Any ideas or possibilities.. |
Naltsa Abe | Posted: 17:09:11 31st Dec 2014 |
Posts: 1600 Topics: 236 Location: United Kingdom Gender: Male |
Gold my Friend Gold!
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watupdogg | Posted: 08:33:25 1st Jan 2015 |
Posts: 2391 Topics: 346 Location: Portugal Gender: Male |
Will this exp change effect just assaults or all ships |
Iiridayn | Posted: 11:38:27 1st Jan 2015 |
Posts: 1643 Topics: 98 Location: United States Gender: Male |
All ships
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watupdogg | Posted: 11:53:13 1st Jan 2015 |
Posts: 2391 Topics: 346 Location: Portugal Gender: Male |
So no one has really brought this up but turrets will be a lot easier to take out as well with 300% fighters |
EL | Posted: 12:45:19 1st Jan 2015 |
Posts: 1705 Topics: 182 Location: United Kingdom Gender: Male |
Yeah I'd say 300% fighters would certainly change things.. |
Iiridayn | Posted: 17:03:02 1st Jan 2015 |
Posts: 1643 Topics: 98 Location: United States Gender: Male |
Quick summary?
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Cajin Von Sian | Posted: 20:33:47 1st Jan 2015 |
Posts: 495 Topics: 79 Location: Angola Gender: Male |
Mathematically the best ship, the 9/8 trained with 200% will see 5.8 turrets (24,000/5,000+1... 24k being the defense divided by the avg turret damage of 5k to get the minimum turrets that typically kill it, then plus one since.... could go into detail, but this is summary) and kill 3.915 and cost 200k S to train
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Iiridayn | Posted: 22:36:09 1st Jan 2015 |
Posts: 1643 Topics: 98 Location: United States Gender: Male |
Thanks, Cajin, for the summary. It doesn't sound like an unreasonable thing to change in connection with assaults then - a small enough advantage . I'll go ahead and implement the change then in a day or two .
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Iiridayn | Posted: 12:51:37 3rd Jan 2015 |
Posts: 1643 Topics: 98 Location: United States Gender: Male |
Okay, change is live. Have fun people .
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