Topic Title: Warp Details (Simple Topic)
Topic starter: SD2
Topic started: 20:57:07 2nd Nov 2011
Posts: 31 Last post: 05:00:21 13th Nov 2011 by me naam is m
SD2 | Posted: 20:57:07 2nd Nov 2011 |
Posts: 67 Topics: 11 |
How do they work again? |
Zerohours | Posted: 21:04:35 2nd Nov 2011 |
Posts: 2443 Topics: 287 Location: Canada Gender: Male |
-15:-15:0 to 15:15:0
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SD2 | Posted: 21:05:46 2nd Nov 2011 |
Posts: 67 Topics: 11 |
do your ships have a chance of disapearing? |
Zerohours | Posted: 21:06:37 2nd Nov 2011 |
Posts: 2443 Topics: 287 Location: Canada Gender: Male |
None. Costs 500 uranium per entrance.
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SD2 | Posted: 21:07:30 2nd Nov 2011 |
Posts: 67 Topics: 11 |
Bawls! |
Zerohours | Posted: 21:08:13 2nd Nov 2011 |
Posts: 2443 Topics: 287 Location: Canada Gender: Male |
But, more then half the time you get coords. Way cheaper then probes.
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SD2 | Posted: 22:27:55 2nd Nov 2011 |
Posts: 67 Topics: 11 |
so how did you take out my fighter without going through the warp?
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SD2 | Posted: 22:29:33 2nd Nov 2011 |
Posts: 67 Topics: 11 |
nvm news lagged bad. |
Zerohours | Posted: 03:26:08 3rd Nov 2011 |
Posts: 2443 Topics: 287 Location: Canada Gender: Male |
I'm Good.
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General Stonewall | Posted: 09:55:48 3rd Nov 2011 |
Posts: 2187 Topics: 23 Location: Costa Rica Gender: Male |
SD, warp is a good way to get coords but always be prepared to loose a ship in the process
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me naam is m | Posted: 13:30:19 3rd Nov 2011 |
Posts: 985 Topics: 37 Location: Netherlands Gender: Male |
Or be prepared to do it at six in the morning when everybody's sleeping
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