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Dios Posted: 07:47:48 25th Feb 2011

Posts: 2511

Topics: 165

Location: United Kingdom

Gender: Male



Implement the changes we've already agreed on, then look at tweaking them - otherwise we'll sit here forever arguing about the absolutely perfect missions and never change anything.




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Ragnorak Posted: 08:31:36 25th Feb 2011

Posts: 867

Topics: 83

Location: United States

Gender: Male



I agree with Dios. Act now, think later.




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Dios Posted: 09:06:38 25th Feb 2011

Posts: 2511

Topics: 165

Location: United Kingdom

Gender: Male



Not so much that, we've thought about it a lot since the game came back online. We've come up with several different versions, adaptions and modifications to the New Player Missions. Now we have what seems to be the (more or less) agreed upon best CURRENT final draft.

The biggest enemy of a good plan is the desire for a perfect plan. Lets get something in place, if it doesn't fit the bill (which I think it will), then look at changing it. We know that what we currently have really doesn't work, we'd be no better off discussing the plans at the moment while letting the current mission drive people away.




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Ragnorak Posted: 09:09:21 25th Feb 2011

Posts: 867

Topics: 83

Location: United States

Gender: Male



Did you guys come up with an idea about how to give new players a good headstart? Building up from nothing can be pretty daunting for a new player.




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