Topic Title: Unoblitable Zone continued (Simple Topic)
Topic starter: cork
Topic started: 15:01:11 17th May 2010
Posts: 17 Last post: 21:04:34 29th May 2010 by theKID
cork | Posted: 15:01:11 17th May 2010 |
Posts: 393 Topics: 17 Location: United States Gender: Male |
"Further discussion, requesting support, etc, should be taken to the general forums."
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Cajin Von Sian | Posted: 15:35:28 17th May 2010 |
Posts: 495 Topics: 79 Location: Angola Gender: Male |
I think cork has some good points- one thing I would change is have planets not pop up in it anymore though, ran across a newb system within it and almost captured the lovely 10x planets- I don't mind picking up some 20x in there but don't want to shoot myself in the foot with some 10s |
Dios | Posted: 17:12:23 17th May 2010 |
Posts: 2511 Topics: 165 Location: United Kingdom Gender: Male |
"The second reason that it adds another dimension to gameplay. It offers players a choice. Do I want to take these easily accessible high production planets that it may be difficult to get rid of, or do I want to suffer lower production? To me, the choice is easy. As long as you gather your resources regularly, there is little to lose. Although these planets are known to many, few are willing to be "stuck" with them. I have no problem keeping production planets that no one else is willing to take because they are producing the maximum amount of resources possible AND I don't have to clear nearbys. There is the "danger" of someone taking the planets and causing you to lose some production, but if you collect regularly, this is just as and perhaps even less likely to happen to a planet in the wild. "
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Dios | Posted: 17:12:32 17th May 2010 |
Posts: 2511 Topics: 165 Location: United Kingdom Gender: Male |
The short version of what I'm saying here is that I believe that this is definately a two sided arguement.
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Tom Bomadial | Posted: 17:44:42 17th May 2010 |
Posts: 423 Topics: 76 Location: United States Gender: Male |
This is crazy but here goes-
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cork | Posted: 20:11:39 17th May 2010 |
Posts: 393 Topics: 17 Location: United States Gender: Male |
I also think it would be best if planets did not spawn in this area.
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Dyingbreath | Posted: 01:54:02 18th May 2010 |
Posts: 62 Topics: 6 Location: Saint Kitts-Nevis Gender: Male |
ive alwyas thought that if you were to not wholy keep a shell region, but have it set up that from the 100+/- a genorously filled space full ofx20 planets, orbiting a star at 0.0 in a 3+/_ sphere (just for the heck of it){liek the center of the galaxy} and supposedly because of the sun there is tons of energy to have production increase greatly,
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theKID | Posted: 06:22:44 18th May 2010 |
Posts: 316 Topics: 16 Location: United States Gender: Male |
Ok, based on this, My suggestion would be as follows:
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Dios | Posted: 15:36:56 18th May 2010 |
Posts: 2511 Topics: 165 Location: United Kingdom Gender: Male |
That's not a bad shout. I'm not sure you need to decrease the size if you're making it leavable, but at least it offers you a calculated choice in that you'll ahve to hold the planets for a week. I quite like that.
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Tom Bomadial | Posted: 05:33:36 19th May 2010 |
Posts: 423 Topics: 76 Location: United States Gender: Male |
It is worse right now then musical chairs played with planets.
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Dios | Posted: 10:57:32 19th May 2010 |
Posts: 2511 Topics: 165 Location: United Kingdom Gender: Male |
The "Added" is my key concern.
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