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Tom Bomadial Posted: 17:53:46 21st May 2010

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Check out 22:24:-49 (SP with 89,642,898 defense). There are more there are likely others in this area, there are for sure many in the rest of the game area.
Such planets are not going to be taken because the point yield is not there, more so in this area.
Some kind of house keeping needs to be done in the BZ and NOB zone. Also changes need to be made.
I do not think that we can all agree on this, nor would a "vote" be needed. The most senior players need to be consulted, a plan implamented that we all have to live with.
Which means everyone will be unhappy and cr&p about it. But in this case, just do it!




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Iiridayn Posted: 14:03:10 29th May 2010

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I'd like to correct one misconception - planets in the zone are in fact not being replaced. There are still a fair number of 20x greens there, however.




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Iiridayn Posted: 14:04:31 29th May 2010

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Though, I'd not be very happy about multi-ing, even just to try to get around rules :P. If it's so important, we can delete some :P.

Regarding newbie drops within the BZ area, add a ticket and I'll look into it, thanks :).




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Pray Posted: 14:18:21 29th May 2010

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1. I like the idea of 0:0:0 being the only planet within +/- 100:100:100. It gives the "King of the Hill" an actual hill to be king of.

2. +/-1000:1000:1000 is too large to be an unoblitable zone. I suggest lower it to +/-500:500:500 and implement Dios' suggestion of being able to leave these planets.

3. On that same note, a specified number of planets should exist in this area, and that number should be known to the public. Maybe 50-100 planets should exist, keeping them from being overly abundant.

4. I think that they are too "normal" of planets, and nobody's willing to take them because they can find safer x20's elsewhere, easily. Decrease the number of x20 planets. With that being said, I believe these planets should reign more superior than others. I suggest they should not be able to hold buildings, yet have a permanent x25 production (with the exception of 0:0:0), and cap defensive resource levels at no more than 10M T+E [combined] This reduces the ability to make massive homeworlds on these planets, yet makes them a viable option for short-term production..




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Iiridayn Posted: 14:43:35 29th May 2010

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I was thinking myself that giving 0:0:0 a production boost might make it more interesting to hold - for obvious reasons it was not a possible topic of discussion while Professor held it (he is treated differently from normal players because people are not comfortable with him being treated as a normal player).




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Pray Posted: 19:19:31 29th May 2010

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I'm in favor of a production boost to increase incentive to take these planets. But the production boost cannot be such that a player takes it and builds a maxed homeworld just to reap the benefits, with the exception of 0:0:0.

With that being said, 0:0:0 should have even further benefits to hold than do non-obliteratable planets. Maybe all the benefits I suggested earlier, except with buildings, with either higher interest, morale boost, or a credit reward at the end of each round for being king of the hill.

When implementing, we should receive a round's notice, just so cork doesn't immediately reap the rewards. Give players (myself?) an opportunity to build our arsenals and capture the planet.




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theKID Posted: 21:04:34 29th May 2010

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i like prays idea that all planets in bz cannot have buildings on them, and that would make a possible benefit of 0:0:0 a automatic level 5 buildings but no turrets and have the option to turn off buildings you dont want.


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