Topic Title: Invisible Ships (Simple Topic)
Topic starter: Cajin Von Sian
Topic started: 09:11:02 13th Mar 2009
Posts: 11 Last post: 23:51:13 8th Apr 2011 by Cyn
Cajin Von Sian | Posted: 09:11:02 13th Mar 2009 |
Posts: 495 Topics: 79 Location: Angola Gender: Male |
I don't tend to find much use in Invisible ships and was thinking about how to make them more useful-
|
Wizardro | Posted: 09:34:26 13th Mar 2009 |
Posts: 437 Topics: 100 Location: United States Gender: Male |
there would have to be an upgrade then to combat those ships... like a "leech detection software" or an ability of a fighter to scan your ship to detect bugs..
|
H911Reiver | Posted: 11:04:12 13th Mar 2009 |
Posts: 1939 Topics: 44 Location: United States Gender: Male |
I was thinking one possible use of invisible ships would be as I-flight/hyperjump beacons
|
Hoorah | Posted: 11:43:18 13th Mar 2009 |
Posts: 40 Topics: 3 Location: United States Gender: Male ISP: AT&T Worldnet |
i like the leech idea and the beacon idea is great i like it a lot
|
Wizardro | Posted: 14:25:59 13th Mar 2009 |
Posts: 437 Topics: 100 Location: United States Gender: Male |
I like the beacon idea aswell
|
me naam is m | Posted: 07:13:58 14th Mar 2009 |
Posts: 985 Topics: 37 Location: Netherlands Gender: Male |
looks like brilliance to me.
|
Iiridayn | Posted: 07:17:36 17th Mar 2009 |
Posts: 1643 Topics: 98 Location: United States Gender: Male |
I've thought before about the leech, and have yet to find an adequate way to program it - but the beacon idea would work quite well in my mind, as well as enhancing what I tend to use them for already . (What's silly is that I think that I've 'discovered this use of them twice now - once with my account in CiDG years ago, and then more recently about 3 years ago).
|
Sicario | Posted: 13:29:10 24th Dec 2010 |
Posts: 51 Topics: 2 Location: United States Gender: Male |
I like the beacon idea.
|
dagdamor90 | Posted: 18:33:05 21st Feb 2011 |
Posts: 26 Topics: 7 Location: United States Gender: Male |
about combating the leech, could it have a chance to be shaken off? as in, it is attatched to the host, the host makes a jump, and the leech has a chance of just being left where it was instead of staying with the host rather than being destroyed like the warp chance. |
Dios | Posted: 16:48:55 22nd Feb 2011 |
Posts: 2511 Topics: 165 Location: United Kingdom Gender: Male |
Personally I think it should attach for up to 5-6 jumps, with a % chance of being shaken off each jump. From each jump it should give you co-ordinates that are withing reasonable probing range - degrading each later jump, until shaken off. It means that if a player is careless and only jumps once, you may only need to use say.. 10-15 probes to find him, however if they are careful you may need to use lots of probes.
|
Likander | Posted: 22:06:43 8th Apr 2011 |
Posts: 59 Topics: 14 Location: United States Gender: Male |
There was a ship like this in FL, back when there were no HW's just Survivor Carriers, that people dumped off in Deepspace and accessed with thier trannies. The parasite ship would transmit all trades and pirates and the coordinates for these transactions directly to your Board Computer.
|