Topic Title: shield problem (Simple Topic)
Topic starter: Shadow Stalker
Topic started: 20:23:30 16th Dec 2008
Posts: 4 Last post: 18:28:15 17th Dec 2008 by TarogStar
Shadow Stalker | Posted: 20:23:30 16th Dec 2008 |
Posts: 11468 Topics: 322 Location: United Kingdom Gender: Male |
hey iiri theres still problems with shields on planets
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Iiridayn | Posted: 01:35:13 17th Dec 2008 |
Posts: 1643 Topics: 98 Location: United States Gender: Male |
Umm, yeah, I'll be right on that, like, Friday or something. Sorry that I can't fix it sooner, but it's a nasty 300 line function to edit there :/.
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TarogStar | Posted: 10:48:30 17th Dec 2008 |
Posts: 372 Topics: 24 Location: United States Gender: Male |
Iiri, if you want to send me the code, I'll be home early from work today, maybe I can give you a head start. It should be a fairly simple fix, once the right location is found. May have to run a script to reset the planets that are above x30 right now after that is fixed though.
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MageofMaddness | Posted: 12:50:05 17th Dec 2008 |
Posts: 1610 Topics: 121 Location: United States Gender: Male |
oohhh lol yeah i was wonderinbg about that.. i was able to set my plannet to 50x shields.. though i cant figure out why anyone would do that 20x is quite enough...
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TarogStar | Posted: 18:28:15 17th Dec 2008 |
Posts: 372 Topics: 24 Location: United States Gender: Male |
It does still use resources, does it not? You have to spend whatever you take away from building production. So maybe it is a fair trade if people would like their recs to go down to support larger shields...
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